Havok's Recent Forum Activity

  • As I say it's happened before and will happen again. The problem is unreasonably expecting a professional level of support from third-party developers. If you are not aware of the deal you're making when you use a third-party addon, this is your wake-up call. Maybe you want to think a little bit more carefully about it next time you use a third-party addon.

    If you're missing any really crucial features that you've previously depended on third-party addons for, you can post them or vote on them here: https://construct3.ideas.aha.io

    Any really important ones we can build in as official features.

    Agreed, but I think we are reasonably expecting reasonable support from you (Scirra).

    If paying users are saying that there is a very real need for MoveTo, and Pin behavior or whatever they are needing in their projects and finding Construct lacking in an area, why can you not be reasonable and add it so that they don't have to rely on the 3rd party devs?

    The whole point is ease of developing without code. Behaviours, Plugins are a key piece - esp since one cannot just code the feature in easily but then have to build a plugin. Then you may as well be using a tool that allows scripting/ coding from the get go and get around limitations.

    Don't get me wrong Construct is fast, and fun, but please see that as per your argument as well, we need you guys to sometimes expand the functionality a bit if there is a need for it.

    Plenty of things have been asked for on the feature request and very few of those have been at all implemented since you don't deem it needed. Yet when a plugin developer does, everyone uses it. Now you are saying that users blame you when the plugin breaks. I understand that you cannot be held responsible but then at least try add the ones that a majority of users use all the time.

  • Ashley Rex

    So, where do we go from here? A large portion of users have projects that use very popular and important 3rd party plugins. What “should have been done” and what was “actually done” is not a matter of debate. It seems like a ticking time-bomb before even more projects become un-openable.

    Some options for the most popular plugins:

    - Scirra adopts them as official plugins. Therefore maintaining compatibility.

    - Provide C3 event/action coding that accomplishes the same result as the plugin. This seems cumbersome if even possible.

    - Users volunteer to keep them maintained. This perpetuates the situation.

    - Inexperienced programmers learn to code their own plugins. This is contrary to the accessibility of C3.

    - Do nothing. Hope for continued compatibility.

    - ?

    If popular plugins become abandoned, how do we address this looming disaster? What is our work-around/solution?

    Very worrisome indeed.

    I actually have an application now that I'm building now. It uses some of Rex's plugins.

    If this will prevent me from opening a project or just stops working without me being able to open it and at the very least remove it without completely trashing the project it will be a massive problem for me.

    I mean we can't blame Rex, becasue he is doing it for free and fillign the gaps.

    Seems one can remove the plugins to be certain, but that leaves a big draw for Construct...well, gone.

    I think Scirra should seriously consider taking stock of some of the most used pluggins and build those type of functionality into C3. I mean seriously...Moveto?

    Yes, the argument that "we can't build every plugin every user wants..." and "there will always be plugins that..."

    I'm not saying that you should build in every single plugin, but surely we can tell what say the top 10 plugins used are? That will go a long way to maybe ease the reliance.

    Maybe a prime time is to add these for the actual C3 runtime?

    It's also like even though the community really wants something Scirra just actually spends time to convince us that it's not needed rather than thinking hey, yeah maybe a some of those functionality will be good to include.

    I just don't know what Scirra is focusing on right now...it seems like (from a paying user's perspective anyway) that things are a bit of a mess. Like there has been a loss of focus or direction.

    I really love Construct, it's a fun tool but the last few months I've been losing "faith" in Scirra tbh.

    Not trying to be negative here but giving you feedback. I'm sure I'm not the only one.

    Havok, I mean generally speaking for desktop. There are some bunnymark tests kicking around that show, with limited fidelity, that if you have an action game then you're going to meet limits in Godot before you do in c2 with NWjs. Now, that hugely depends on what it is you're looking to do. A point and click role play, some sort of non-action RTS - then Godot is probably the better option for you, just in terms of modularity and the ability to use nodes and scenes (prefabs). If you're looking for bullet hell madness and collisions are not too important then c2 is totally up to it.

    I see. thanks for that.

    I'm not looking to switch engines currently. I'm using Construct 3 and happy with it thus far to an extent - Construct event system is hard to beat for speed. It just amazed me that I looked at Godot - just the website and some Kickstarter stuff a while ago, but then at each version they seem to really progress well so much so that the 3D stuff is starting to look really good and the 2D engine seems quite good as well..

    Always interested in engines and tools so will definitely do some tests.

    Godot's editor and node system is simply fantastic. The only thing stopping me from going there is its performance is not as good as c2 + webgl. However, if you're not making an action platformer then it is simply outstanding! Hard to pick a best feature; perhaps the way you can animate anything in a spriter-like animation editor, or the node system, or the 2d lighting system, or the... etc .

    Do you mean with regards to HTML5? I think they use WebAsembly?

    Or do you mean generally speaking?

    >

    > > It's interesting to see where Godot went from 2014 till now. Version 3.0.1 was released a few days ago. Incredible how far they have come and it's a free/open source engine.

    > > Exporting to all major platforms including web. It looks like Deponia 4 was done in it for PS4.

    > > Really quite amazing, getting about $7500 monthly in recurring revenue from Patreon + who knows what other donations.

    > > Visual Scripting that was spoken about was added. Pretty much like Blueprints. Not like Constructs great system which I prefer to the Blueprints way, but cool nonetheless. I think more than anything Unity and GameMaker might have some real competition on their hands with this.

    > > I think I'll download it and play around with it for a bit.

    > >

    >

    Havok

    Why quote yourself?

    Your post makes no sense. Am I missing something?

    Yup, I accidentally did that somehow in doing an edit it seems.

    dbl post

    It's interesting to see where Godot went from 2014 till now. Version 3.0.1 was released a few days ago. Incredible how far they have come and it's a free/open source engine. Really quite amazing, getting about $7500 monthly in recurring revenue from Patreon + who knows what other donations.

    Visual Scripting that was spoken about was added. Pretty much like Blueprints. Not like Constructs great system which I prefer to the Blueprints way, but cool nonetheless. I think more than anything Unity and GameMaker might have some real competition on their hands with this.

    I think I'll download it and play around with it for a bit.

  • I appreciate Rex's efforts, the above comment makes me once again question why a lot of these plugins need to be community built and not included inside construct to begin with.

    Things like the type effect, moveto etc.

    Anyway not looking to hear the excuses from someone at Scirra yet again - I know not all plugins can be included to suit everyone, but there are a few that are really being used a lot. My comment sounds worse than I'm actually meaning it to be, just a "rhetorical questioning" if you will. I guess there are more important things taking up time.

  • Ups!!! that is really sad news rexrainbow did a huge contribution the community and never asked for any penny which is awesome plus his plugins are Top Class

    I personally try to avoid all the third part Plugins but there is one that I cant live without it the Amazing "MoveTo" I use it in almost every project it's simple and works smooth as butter, I always wonder how can such a Grate Plugin is not included in C2 & C3 is indispensable, If Scirra was my company I will definitely hire rexrainbow to work for me making official Plugins, another one that I will hire will be definitely R0J0hound with all the awesome contributions that he made all these years and many more contributors, at the list I will be ofering them free c2 & c3 to use to keep them on the Forum as Thank you, they win and my company Wins wins, My users win win wins Every one wins bro

    rexrainbow Thank you for all your hard work and the all the amazing Plugins that you contribute to this forum its really appreciated

    Agreed. I even suggested Scirra giving those 2 Rojo and Rex free subs for C3 because they are so awesome to have in this community. Never had a reply to the suggestion. :-/

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  • Congrats2u

    It won't happen again, because that I won't create, update or port any c3 plugin.

    Hey rexrainbow Rex why not?

    I'm also using one of your text plugins. I also see you have a Goodbye in your signature. Why? And where are you going

  • Added audio and it works when testing within editor. Just a sound clip playing when I click a button.

    When I export to desktop (NW.js) and play the resulting executables - 32bit exe and 64bit exe there is no sound that plays. I'm using the latest Chromium 0.28.0 for export.

    Ashley

    I used an MP3... Should that cause any issues?

  • Any news about the Mac version?

    +1

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Havok

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Member since 20 Jul, 2011

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