Noga's Recent Forum Activity

  • When setting WebGL on and giving a sprite angle 180, it flips the sprite upside down.

    file

    Ups, I forgot. For the sprite turn "Auto mirror/flip" to "Auto mirror"

    In canvas 2d mode it mirrors normally

    and in WebGL it flips the sprite

  • Found it!

    <img src="http://dl.dropbox.com/u/10457408/Construct/ENG_FORUM/C2General/TreasureHunter/KyatricPrincessPirateDouble.png" border="0" />

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  • Thanks for the answers.

    Guyon: This is exactly how I did it in the posted capx. But at least now I know that there is no easier way. They should add OR and Else to the event page, it's a pain to work like this.

    There is this plugin. I haven't tried it, but you might check it out.

  • Why is it exe file, why didn't you upload a .cap. Sorry if I'm wrong, but I'd suggest to upload .cap files next time, exe files looks suspicious, because they could be infected.

    edit>Ok, sorry, I clicked the other download link and downloaded something else, my bad. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • 7903

    After dying I have to reload the page, the up arrow for jump doesn't work.

  • Debugging like in CC would be great help, I think it's on the todo list, don't know how difficult it is to implement, though.

  • Example it's basically what AngeloFernandes says, plus one more condition so it won't trigger everytime, only when jumping from above.

  • My damned browser crashed before I reached the end of the game (not Construct related, I guess), but I'll play it again tonight!

    almost same here, not crash, but the player got stuck and I couldn't move. I'd bet it was 23rd level <img src="smileys/smiley1.gif" border="0" align="middle" />

    to the bug - player fell between the platforms on the edge of the playing screen and couldn't move or jump. Looked like wraping issue.

    I usually quit after while when playing hard games, but this one isn't frustrating and kept me playing, good game.

  • Here's the file

    Every frame of the object player had different size, falling animation frame had height bigger than standing frame. It was constantly switching between those frames because collision mask of the falling frame reacted to the solid, behavior switched to "is on floor" which changed frame to standing, standing frame was few pixels shorter than falling frame, so it lost it's collision with solid, behavior switched to falling again, and so on.

    Edit> There are two (maybe more?) ways to get rid of it

    • set each animation frame to the same size
    • use dummy box with platform behavior and position animations to it.(I used this one)

    I erased redundant animations, animation property "auto mirror" takes care of it, you just need to set the sprite's angle.

  • I think 50rep for 'Lightning Draw' is to much, half would be better. It's more about luck than anything else to get those Draw badges, but yeah, could be fun.

    And I have a suggestion for the badges page, they could be sorted by alphabet plus value (gold, silver, bronze)

  • 1. I'd change it manually, if you let the C2 guess the shape, it won't be that precise. About that flashing, I'd probably need to see it.

    2. There is "Auto mirror/flip" in the properties.

  • And of course, if it's not moving there can't be any moving angle.

    You could keep last moving angle in a variable. On key (left, right)is down > set the variable to (180,0)

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Noga

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