It seems that when using the "Simulate control" expression for jumping, it only works when on the ground. Which makes sense, of course -- but I'm trying to make my Mario jump off of enemies' heads after landing on them, which means he isn't exactly on the floor, so in this case it's working against me.
How might I work around this? <img src="smileys/smiley5.gif" border="0" align="middle" />