Noga's Recent Forum Activity

  • Will we be able to edit our items once they have been uploaded? I would love to be able to post updates as I develop them.

    About this one, Tom answered to the same question in the blog's comments

    • "versioning is going to be supported soon"
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  • I like it, but it's very difficult to stay on the road, I think it's too narrow, can you make it wider for the next version?

  • It's a nice game. I agree with Kyatric's idea, it'd make it bit more fun. (Not that it isn't already)<img src="smileys/smiley1.gif" border="0" align="middle" />

  • It's not that important, but I hope they'll include it into C2 eventually.

    Suggestion:

    Integration of the copied text with the forum. When posting, there could be a code button, that'd put the text between code tags and kept the formating from the C2

    + MouseKeyboard: On Left mouse button Clicked
    -> Spriter: Load Character "char 1" from file apppath&"hero_new_008.SPRTR"
    -> Spriter: Play current animation
    -> Spriter: Set opacity to 100
    -> Spriter: Set filter to 
    

    It could be much easier to read, if it wasn't in one collumn, but events and subevents on the left and actions on the right. I see one problem, how'd it format the text if it was too long.

    I'll try it:

    + MouseKeyboard: On Left mouse button Clicked -> Spriter: Load Character "char 1" from file apppath&"hero_new_008.SPRTR"
                                                  -> Spriter: Play current animation
                                                  -> Spriter: Set opacity to 100
                                                  -> Spriter: Set filter to 
    

    edit> it stretches the post window, that's good I think.

  • It looks really nice, good luck on your game.

  • I didn't comment the cap, but basically, when the jetman touches the ground, physics are destroyed and replaced by platform behavior. There are two variables in the "JetManAnim" sprite.

    "State" keeps track if the jetman is in the air or not

    "Cooldown" helps with the lift off, it waits for 1/2 second and than the platform behavior is turned off and replaced by physics.

    Download

  • cow_trix

    I like your example, it's so similar to what I'm working on it's almost scary <img src="smileys/smiley1.gif" border="0" align="middle" />

    Are you making it for the Fun Chowder Game Competition?

  • With physics it's really easy to set up.

    Download

  • I didn't notice it's set on the default values, so it should work and if not, rounding should. Have you tried different browsers?

  • I think the speed of the platfor behavior is set too high and it doesn't detect solids properly, If you try divide all values in the platform properties by 10, it works normally.

    edit>pixel rounding works for me

  • For me it works ok

    Chrome 15.0.874.121 m

    nVidia 8800GT, driver ver.285.62

  • But, this allowed to see that auto-mirror and auto-flip don't seem to work. If you set them in the project, the image doesn't flip or mirror.

    Yeah, I meant this, probably should go get some sleep.

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Noga

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