'Snot'..a block smash game.

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  • 12 posts
From the Asset Store
Place blocks on a board, join them together to form even bigger blocks!
  • Lauch the 'Snot' into the block's to destroy them before the timer runs out.

    Type-Kids Physics game.

    Click on the silver pegs to fire the snot.

    WIP...only one 60 second level at the moment.

    <img src="http://dl.dropbox.com/u/22173473/snot1splash.png" border="0">

    Play

    More levels in the pipeline.

  • Heh, kinda interesting concept. Could be pretty fun with a bit more polish and more levels.

  • Agreed. I like this idea!

  • I like the splash screen as directly tryable tutorial.

    For the physics itself, I'd limit the amount of stretch to have to launch the snot rather than just clicking and making it bounce all over the place in expectation of major damages to bricks.

    As said, interesting idea that needs to be worked on.

    Keep up the good work.

  • It's a nice game. I agree with Kyatric's idea, it'd make it bit more fun. (Not that it isn't already)<img src="smileys/smiley1.gif" border="0" align="middle" />

  • Somebody@

    Heh, kinda interesting concept. Could be pretty fun with a bit more polish and more levels.

       Thanks

    Squeemish@

    Agreed. I like this idea!

        Thanks

    Kyatric@

    I like the splash screen as directly tryable tutorial.

    Good idea

    For the physics itself, I'd limit the amount of stretch to have to launch the snot rather than just clicking and making it bounce all over the place in expectation of major damages to bricks.

           The 'Snot' does fire at differents speeds dependening on how long you hold the mouse button down, and if you can alter the speed by clicking on a peg while the snot is in 'mid flight'

    As said, interesting idea that needs to be worked on.

    Keep up the good work.

    Thanks.

    Noga@

    It's a nice game. I agree with Kyatric's idea, it'd make it bit more fun. (Not that it isn't already)

    Thanks....working on it. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Cool concept. The physics are really nice. I finally figured out I could move the snot while it was in mid-air, which made it a lot easier to control.

    Also, i kept thinking the name was Snot Time, based on the way the title and the Time label were situated. Come to think of it, Snot Time isn't a bad title either. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • It has a cool concept indeed, but like Somebody said needs to be polished.

    the snare/drums sound effect's too much loud and noisy. It messes my earing around.

  • I love it.1

  • Wastrel@

    Cool concept. The physics are really nice. I finally figured out I could move the snot while it was in mid-air, which made it a lot easier to control.

    I should have mentioned this in the guide

    AngeloFernandes@

    It has a cool concept indeed, but like Somebody said needs to be polished.

    the snare/drums sound effect's too much loud and noisy. It messes my earing around.

    Agreed..the sound is awfull.

    Urled@

    I love it.1

    Thanks

    Overall, i do think the basic gameplay is ok...just needs a bit of polishing and extra levels...thanks for you imput.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I like this concept, I'm thinking about how you did it and how useful is this going to be in producing other games? With work this could be something like angry birds.

  • The concept is great: simple and easy to learn.

    BUT... it's a very short game.

    As is, it has very little replay value. Add more levels, and probably some nasties (I love annoying players!) and you will have a great game in your hands.

    Cheers!

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