PSI - We're closing up the prerelease for the next version of Spriter as we speak. After fixing a couple more bugs we will do a limited release of the program so the community can help us test this new version. After fixing any bugs the community finds, we will package the full release for all 3 platforms. The next order of business is catching up the plugin. The opacity function should still work, so that's another bug that will be fixed. I thank you all again for your patience. This next version of the plugin will be a large upgrade, adding custom event, animated variables and tag states, and subentities as well as bug fixes.
6bruno6 There will be better options to work directly with the scml object itself, but if you need to manipulate it as one object with a behavior like that, it's best to make a dummy sprite and pin the scml object onto the dummy sprite. This way you have absolute control over the size of the sprite and the offset:
So, create a sprite that's just a square and add it to the group, and at start of layout, or when you create a new scml object, pin the scml object to it. Then you can just add drag and drop, or any other behavior to the sprite, and have the entire entity behave as you expect it to. In a future version of the plugin you will be able to control the exact size of the main bounding box from within Spriter, and C2 will use this information for the scml object's bounding box.
Also, just a heads up to everyone, you can now download the essentials versions of the art packs from the Scirra Store after purchasing Spriter Pro. You will find them as 'alternate versions' available for download in the same place you can download the Mac and Linux versions:
For those not already familiar, when you purchase Spriter Pro, you get a subset of each art pack as free downloads. The “Essentials” editions don’t have as much content as the full commercial versions, but offer a fantastic starting point for creating the animations you might require for your game projects.