I'm not sure I understand the question, but you can learn more about Spriter in general at brashmonkey.com/spriter-pro
Sorry for the late response, but yes, any time it says the wrong version it's just because I forgot to also update the ID.
There is still a trickle of people asking about C3 runtime support. The C3 runtime has been supported for about a year now, and we announced in a few places, but not everyone saw. I apologize for any inconvenience this has caused.
It's worked with the C3 runtime for some time now. We announced it in a thread a while ago. I apologize for the confusion.
Ok. Thank you.
Ashley, as far as I can tell some methods have been removed from the asset manager. What would the new new equivalent to this be:
var assetManager = this.GetRuntime().GetAssetManager();
var url = await assetManager.LoadProjectFileUrl(this.properties[0]);
var json = await assetManager.FetchJson(url);
luckyrawatlucky - it looks like we need to update the documentation. For C3 (C2 runtime) both import methods work, but for either one, you must first zip the Spriter project and drag and drop the zip into C3.
Bertconstanty - It doesn't work with the C3 runtime yet. Unfortunately, I don't have an ETA for when I can work on the C3 runtime version yet.
Excellent stuff. Thanks Ashley
Member since 16 Jan, 2009