lucid's Recent Forum Activity

  • aahh, thank you rojo

    that was keeping me from upgrading

    now I see I can though.thx

  • lucid, is that fps slowdown only in this version? What version of construct were/are you using for the better fps?

    994 I believe, and I haven't tested other versions yet. I'm not at my pc now to check, but it definitely wasn't the previous latest version

  • yeah, cap too complex to figure out where just yet

    but I have a cap that runs much slower when I run it with this new version,

    dropping from 60fps to about 20fps

    in case it helps someone else find something

    it uses platform behavior, physics, and canvases

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  • s's ik solver and linkmans is much simpler

    just choose two sprites and tell them where to solve to

  • are you using "s"'s ik solver or linkman's standalone ik solver?

    either way, when facing to the left you'd have to change the direction of the bend

    in 's' that would be change it from solving left to solving right

    don't remember how it's done in linkman's

  • Shadow caster behavior seems to be broken, if i add it to any object, it will crash. Otherwise, great update!

    yup

  • davo says it does not and will not work

    because changing attributes can crash the runtime

  • chatting in chat with some contructors, and it's universally agreed that stairs are kinda hard to make in construct

    three requirements:

    1)stairs that you can either walk by, or walk up or down if you choose.

    2)and stairs that can be walked up by one platformer, while walked through by another platformer

    3)it's best if the solution doesn't require overriding the default platform behavior temporarily.

    admittedly, I'd like a simple solution for my current project, but also, this could help anyone else who's gone through the various steps to try and implement stairs. (get it? steps?)

    anyway, this is the simplest solution I could come up with without overriding default platform behavior. and it's not as simple as I'd like. I feel there's probably a simpler way.

    http://dl.dropbox.com/u/1013446/stairyouintheeye.cap

  • I tried searching, but I'm getting irrelevant results, and the bug tracker got 0 results for "attribute"

    does the add/remove attribute action in system function at all?

    if so, why doesn't this work:

    http://dl.dropbox.com/u/1013446/att.cap

  • Now I understand why you use that avatar, tulamide. The resemblance is uncanny!

    lol

    so true

  • here goes soljah boy

    poppin in after a month to say something stupid

    guess I'll see you again next month.

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    j/k sb

  • set timescale is a system action that will affect all behaviors and timedelta'd actions

    it also affects sounds

    as far as making it happen gradually

    just do something like

    if key "s" pressed

    ---set global("bullettime") = 1

    if global("bullettime")=1

    ---system.compare Timescale > 0.3

    ------set timescale to clamp(timescale-0.1,0.3,1)

    if global("bullettime")=0

    ---system.compare Timescale < 1

    ------set timescale to clamp(timescale+0.1,0.3,1)

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lucid

Member since 16 Jan, 2009

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