MessMess's Recent Forum Activity

  • WackyToasterThanks again for all the help and explanations.

    One last question, in your version wait shows (use time scale: True), but that doesn't appear on my screen.

    Is that important, how do I get that and what is it doing?

  • WackyToaster, This is awesome - thank you so much!

    One question, I see you're using a custom action instead of a function. I've used functions, but not custom actions. What is the benefit/difference from a function?

  • Here is what I want to have happen:

    - I press the number 5.

    - the Die (a sprite object with 2 behaviors on it: Sine and Timer) shakes for half a second and then changes value.

    - The step above repeats 10 times.

    - After 10 repetitions (5 total seconds) it stops shaking and displays the final value.

    Below is my code, but it's not working (I think it's all happening in an instant before I can even see it).

    BTW, I'm trying to use Timer because when I looked up examples with "wait" or "every x seconds", I kept seeing advice that said to use the Timer instead.

    What am I doing wrong (am I even close)?

    Tagged:

  • Thanks for putting this together.

    I'm excited to join - this will be my first game jam.

  • I echo your sentiments.

    Love this community and all the fantastic support.

    Merry Christmas!

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  • Game improved. More types of pieces:

    The game is now more challenging, fun and interesting. Can you complete the level?

    Play it here: construct.net/en/free-online-games/puzzle-game-72019/play

    Awesome demo!

  • You could also check out the channel 'Construct Mastery' for tutorials and tips on C3. It's really helpful for beginners and advanced users alike.

    anupkumar Do you have a link? I searched for "Construct Mastery", but couldn't find it.

  • lionz is correct. Families are awesome.

    Really easy to learn and use and they will save you so much programming time.

    Here is a link to them in the manual: construct.net/en/make-games/manuals/construct-3/project-primitives/objects/families

  • how can i make the character jump on the platform from below instead of hitting his head on the platform. i need him to jump from the bottom up on the platforms passing through them.

    I believe, you need to add the jump-thru behavior to the platform.

  • Is there a way to add a linebreak?

    Can't seem to find the simple code for this.

    It's not BBCode, but I find that newline works for me. This example below generates 3 lines of text.

    "Robots: " & Robots & newline & "Robots Destroyed: " & RobotsDestroyed & newline & "Robots Escaped: " & RobotsEscaped

  • Bart Alluyn has lots of C3 lessons if you scroll down the list:

    https://www.youtube.com/@lessisgames8555/videos

    This looks great - especially his game "Runes of Aereal".

    I just subscribed and added the game to my wishlist.

  • In Spanish: youtube.com/@IxelGames

    I should have paid more attention in my high school Spanish class. :)

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MessMess

Member since 22 Nov, 2023

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