MessMess's Forum Posts

  • I will heed your warning and not use it again - using a boolean to do the same thing is certainly easy enough. It would be cool though, if it worked as expected.

  • I spent some time trying to figure out why "Load" wasn't working the way I expected it too.

    After some head scratching and some forum searching, I realized it was my "Trigger once" commands.

    They had already been triggered before the "Save" happened, but when "Load" happens, they trigger again.

    This was unexpected.

    I wish there was a way to save this state. Maybe, it could be an option/parameter when selecting "Trigger once".

    In the end, I was able to solve it by getting rid of "Trigger once" and creating my own global variable to track it.

    Tagged:

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  • I believe you need to set it to white - rgbex(100,100,100) or rgb255(255,255,255)

    dop2000, Thank you so much for the quick solution - "rgbex(100,100,100)" works perfectly!

  • I'm in the middle of my first game jam and having a lot of fun.

    I want to quickly (and easily) change the color of some sprite objects.

    I'm finding that Set Color works great. I can easily change a sprite to red or green (depending on if something is good or bad.

    But, I'm not sure how to best change the color back to its original color - I don't always know what the original color was (especially with the rgbEX values).

    Is there a command to just revert the color back to its starting color?

  • It looks like we're at 97 participants at the moment, it would be cool to break 100.

  • WackyToaster Thanks again for the helpful reply. I am learning so much here!

    Looking forward to the day when I know enough that I can actually help others. :)

  • WackyToasterThanks again for all the help and explanations.

    One last question, in your version wait shows (use time scale: True), but that doesn't appear on my screen.

    Is that important, how do I get that and what is it doing?

  • WackyToaster, This is awesome - thank you so much!

    One question, I see you're using a custom action instead of a function. I've used functions, but not custom actions. What is the benefit/difference from a function?

  • Here is what I want to have happen:

    - I press the number 5.

    - the Die (a sprite object with 2 behaviors on it: Sine and Timer) shakes for half a second and then changes value.

    - The step above repeats 10 times.

    - After 10 repetitions (5 total seconds) it stops shaking and displays the final value.

    Below is my code, but it's not working (I think it's all happening in an instant before I can even see it).

    BTW, I'm trying to use Timer because when I looked up examples with "wait" or "every x seconds", I kept seeing advice that said to use the Timer instead.

    What am I doing wrong (am I even close)?

    Tagged:

  • Thanks for putting this together.

    I'm excited to join - this will be my first game jam.

  • I echo your sentiments.

    Love this community and all the fantastic support.

    Merry Christmas!

  • Game improved. More types of pieces:

    The game is now more challenging, fun and interesting. Can you complete the level?

    Play it here: construct.net/en/free-online-games/puzzle-game-72019/play

    Awesome demo!

  • You could also check out the channel 'Construct Mastery' for tutorials and tips on C3. It's really helpful for beginners and advanced users alike.

    anupkumar Do you have a link? I searched for "Construct Mastery", but couldn't find it.

  • lionz is correct. Families are awesome.

    Really easy to learn and use and they will save you so much programming time.

    Here is a link to them in the manual: construct.net/en/make-games/manuals/construct-3/project-primitives/objects/families

  • how can i make the character jump on the platform from below instead of hitting his head on the platform. i need him to jump from the bottom up on the platforms passing through them.

    I believe, you need to add the jump-thru behavior to the platform.