I think I'm about to learn a hard lesson, but here goes...
I have a game with multiple levels and level is a new layout. Across each layout I use many of the same sprite objects. For example, there is a sprite called "Turret" with a turret behavior on it.
After working on the game (and several levels) for a while, I decided I wanted to change the rate of fire for the turret object.
Only to discover, that I was just changing that value for that turret on that specific level/layout. And, this is just one example of many.
There must be a better way to do this. I will have many levels/layouts with many objects. How do I set it up, so I can just set the values once.