Tom_A2020's Forum Posts

  • For anyone reading in the future, I found how to do this.

    Set an instance variable for theText and then update that each tick.

    Here's the basic version in action.

    teddy.chat

    Here's the download for anyone setting up a point and click type chat room in the future:

    openstormgames.com/downloads/teddyChat1.c3p

  • Using this software makes me smile. They've thought of everything. Each plugin is simple to use but has insane levels of depth.

    And stability is incredible. Been using it over a year and probably had 2 crashes. I've made around 5 games and each day I'm thankful I get to use C3.

    Glad you've made the leap to C3. :)

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  • Hi all,

    I'm trying to setup a multiplayer chat game, where characters walk around and can send messages to each other.

    I've got it working up to a point,.

    - characters walk around

    - can post a chat message to a central chat log

    Here's what I want to do: when someone presses send message, the message should show on a specific character's speech bubble.

    If I am host or peer, it's easy enough to set a message on my local object. if I am the peer, how do I set the message on the host's object / character?

    I've been through the awesome tutorials but don't get how to select a specific speech bubble, if the speech bubble's ID is not available over the network.

    Thanks

  • Came here to post this

    Tom

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  • Hi Lions

    Sorry about that. I forgot you have to set itch to 'public'.

    It's working now. Thank you!

  • Hi everyone

    Tried my hand at the Ludam Dare event this weekend and just uploaded my game DEAD LOOP

    construct.net/en/free-online-games/dead-loop-18350/play

    The theme for the Game Jam was 'Stuck in a Loop' and you get 72 hours for the Jam version of the event.

    The aim of the game is to collect SAMPLES and escape the Loop Project.

    The catch is that you can only collect samples from the remains of ‘Test Subjects’.

    Death is not the end. It’s just part of a LOOP.

    You’ll start over and have another chance to find the SAMPLES you need.

  • Hi Dop2000, yeah hadn't thought of that one. Thanks!

    Started using this in my games today and it's proving really useful.

    Even not having to add the PIN behaviour is a huge improvement. And I don't have to unpin -> move something -> repin any more.

    Construct is just incredible. :D

  • Thanks for the latest version of Construct 3. The work is very much appreciated.

    I'm playing around with the awesome new Scene graph feature and trying to figure out what the advantages are of it over Pin.

    So far, I can see:

    1. You can scale objects based on the parent

    2. You don't need to add the pin behaviour, as parent / child are built in

    3. The lag issue in pin has been fixed

    I saw the skeleton example, which looked a lot like the type of things you do in Spriter etc.

    But what are the other pros of scene graph over the 'old' pin? Pin got pretty advanced in it's old age, with angle, x,y etc.

    EDIT: Starting to get it more now. If I create a character with say two legs, you can't rotate the legs independently using pin. But with scene graph, the children can move like they do in the skeleton example.

    EDIT 2: The scaling of sprites connected with scene graph is awesome!

    Thanks!

    Tom

  • Hey Rory,

    That looks really good!

    How many people are working on this?

    The graphics, animation and what's in the trailer look on par with some of the best games.

    Awesome!

  • Hey this looks really cool.

    Where can I play it? Is it on the construct arcade?

    Cheers

  • Nice tutorial and example.

    Just looking through the source now.

    Really like how you've broken things into groups, especially having one every tick.

    Thanks!

  • Hi Mathie

    Do you have a website for your game?

    If you've got a wordpress site or something, create a privacy-policy.html and link that up.

    That's what I used for my game anyway.

  • Nope, it's cancel any time, pay as you go.

    I'm on the monthly one and they even send an email saying it's recurring each month.

    Really good pricing IMO.

  • I bought a brilliant plugin to handle loading between layouts then realised it was for Construct 2 runtime.

    After a slap on the head, a good deal of google and forum searching, I'm still no closer to an answer. :)

    How do you handle loading screens between layouts?

    Thanks!

    Tom