Tom_A2020's Forum Posts

  • Hey guys :)

    It's been a while since I put a new game out.

    Here's the latest in my series of smaller games, aimed at learning Construct 3 and finding my feet making games. This is the 3rd one I've made with Construct, which I have to say is an amazing engine and creation tool.

    The game is a flappy bird type game but with much easier going game play. The game is actually for my wife's kids subscription business and features the two main characters.

    The game's aimed at younger kids.

    So there's a bit more stress with this one as it's going out there in the world.

    Anyway, here's the game, with a bit more about it under this...

    construct.net/en/free-online-games/geo-journey-mission-france-15229/play

    I made my classic mistake with this game - race into it, get it nearly done and then hit the 'oh, damn - it's not fun!' So I've spent the past couple of days tweaking game play, adding things in, and taking stuff out.

    As usual, I used Spriter for the animations and a mix of Artrage and Affinity Designer for the graphics. I think it took around 7 weeks part-time to make. I've reached that stage where I'm ready for the next one.

    I could REALLY use any feedback on the game, no matter how harsh and it would be really appreciated if you can let me know any issues or things that could be made better. Is it too hard? Too boring? All feedback welcome!

    Thanks and I hope your game is going well too.

    Tom

  • Thanks guys!

    I've gone from the above to this:

    By using a separate layout for all the bits

    I hadn't realised objects put on one layout could be used on another in this way.

    Thanks

    Tom

  • Hi,

    I often have sprites, particle emitters and spriter animations 'off screen' like shown in the screenshot below.

    The reason is so they'll remember their settings for behaviours like sine, rotate. And so they'll remember their WxH settings.

    Is this the correct way to do this? Or is it better practice to bring them in programatically and set various settings in actions?

    Thanks!

    Tom

  • Hey just checked out your game - completely blown away by the standard of artwork on there. Combining a Zelda-like with an educational game is brilliant. I checked out your full screen link and it works great.

    One thing I noticed though - if I click on English as my language, it flashes but I can't get any further. Am I doing something wrong?

  • Hi Kyatric

    Thanks for the info!

    I'll check out the other links.

    EDIT:

    Ah, I see what it does now:

    "Fullscreen quality

    This only applies when the viewport is being stretched (i.e. Fullscreen mode is not Off). High quality mode renders at the full resolution of the displayed size. Low quality mode first renders at the project viewport size, and then simply stretches the result to fill the screen. Low quality mode often improves performance on low-end systems and is often suitable for retro-style pixellated games with Point sampling. However note that text, downscaled sprites and effects will appear with better detail in high quality mode."

    Probably the reason I'm not seeing any perceptible loss in quality is because it's not being stretched a great deal.

    Much appreciated

    Tom

  • Hi,

    This morning I found a magic solution to my performance issues when going full screen on mobile (a problem down to lots of graphics - nothing to do with Construct!)

    Toggling fullscreen quality to 'low' yielded surprising results: a massive increase in FPS (60 constantly) with zero visible change in my artwork's quality (that I can see anyway).

    First up, thanks for this feature.

    Secondly, what exactly is it doing? I'd expected some serious 'jaggies' or a dip in visual quality but I can't see any negatives.

    Thanks!

    Tom

  • Hi,

    I'm hitting a problem with my new game (and really any game I make...)

    The game will be HTML5 only, working on both desktop and mobile.

    My phone is a pretty basic spec android - the Moto g4 plus to be precise (2016)

    gsmarena.com/motorola_moto_g4_plus-8050.php

    My game runs 50 fps on it (using the awesome remote preview).

    What is the minimum spec phone game developers use? Should my game work on 10 year old android devices? 5 year? 2 year?

    I know this is a bit vague but any help or resources would be appreciated.

    I'm not asking about optimisation but how far you should go getting it running on older devices?

    Thanks!!

    Tom

  • Hi Sofa King :)

    Thanks for the kind words!

    Apologies for the late reply - you might have sorted it by now.

    I've got a server with FTP access so I just uploaded the unzipped .zip file I get exported from Construct.

    I've not used Wix but do you have FTP access where you could create a folder and upload the un-zipped Construct exported files to?

    Can you post or send a link I could check out please? I've done a fair bit of web dev and might be able to spot something. :)

    Thanks!

    Tom

  • Hi Teejam thanks for the kind words and trying out my game.

    Roman has been playing the game quite a bit and both he and his older sister seem to like leveling up (although it doesn't really do anything!)

    If I get time I need to expand it into other maths puzzles - maybe re-using the assets.

    All the best

    Tom

  • Sorry to answer my own question. But I'll post it here for anyone searching in the future.

    The layer the player sprite was on was set to parallax 0 x 0

    Setting it to 100 x 100 fixed my problems.

    Thanks

  • Hi guys,

    Starting a new project today and having some problems with scrollTo.

    In the project attached I've creatred a sprite which moves around a large area using scroll to and 8 direction movement.

    The result I want is the background scrolls around while the sprite is fixed on the viewport.

    What happens is the background scrolls around but the sprite seems to accelerate as well.

    http://scaryhamster.com/games/Geo%20Journey.c3p

    How do I scroll to correctly here?

    Thanks!!

    Tom

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  • Hi SkyKnight!

    That's a weird one. Any chance you can post your capx and I can have a look?

    Thanks!

    Tom

  • Hi Allan,

    Thanks for taking a look and finding that bug.

    I'll get on fixing that now!

    Thanks :)))

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  • Hey GamerDude

    Thanks for checking out the game! And thank you for mentioning the problem with the bugs not moving. I'll see if I can solve that now.

    Much appreciated!

    Tom