Tom_A2020's Forum Posts

  • Much appreciated Mike. Thanks!

  • Hi guys, great to see Spriter getting such regular updates and support here on Construct 3. I'm a long time user of Spriter but I'm a bit out of the loop.

    Can someone update me - is it possible to do 2D deformation with the Construct 3 plugin yet?

    Where you could make say a static sprite bend, like a blade of grass?

    Thanks

  • Hi :)

    I've just completed my 5th game with Construct: Planet Jackers!

    In this game you take indirect control of 4 mercenaries trying to make it back home through some let's just say pretty hostile territory.

    It's inspired by the scene on Aliens where the Marines appear on the screens and they're guided into the alien-infested facility by a remote commander.

    This game was originally a JAM at the end of last year but I got into a mini developer hell with lots of things just not coming together.

    It's still ROUGH around the edges but there's still fun to be had plundering the planets.

    Hope you enjoy and let me know any bugs please.

    Thanks!

    construct.net/en/free-online-games/planet-jackers-26976/play

  • Hi Fedca,

    I've never seen this genre before but really enjoyed the game. Everything was responsive and poking around in the files was a lot of fun. Music was good and the story that was emerging was interesting too.

    Don't have any criticism as it's a new genre to me! Artwork is spot on and thought this was a great start.

    Looking forward to seeing what you make next.

    All the best

    Tom

  • Thanks for posting these they look awesome.

    Can I ask what you're doing your animations in?

    Do you use something like Spriter, or Construct 3's in-built timelines, or tweens, or something else?

    I think the art style is really fresh and appealing!

  • I've got an old game that I don't have the source code for any more.

    While I'm not looking to edit it, I'd like to download the 'exported' .zip file if it's possible.

    Thanks

    Tom

  • OK I figured it out.

    For anyone in the future looking to use Construct 3 and Spriter Character Maps (where you can swap out a sword, body part, or clothing on an animated character - here's what you need to do...)

    1) Follow the guide in the video I posted - this covers the Spriter part, and is still pretty accurate.

    2) Exporting is the same process as it is for Spriter to Construct 3 without character maps. You don't have to export the Character Map file, or include it in the ZIP you'll be creating.

    3) Import it into Construct 3 as normal (drag the .zip onto the layout).

    4) To swap out a part in Construct 3, use the action Append Character Map on the spriter object you've imported. The value you give is the name of the character map you created.

    Eg.

    Will swap to this character map in Spriter:

  • The only reference I can find is from 2015

    youtube.com/watch

    And things have changed in Construct since then.

    I see how it's meant to work, but not sure how to export character maps, or import them into C3.

    Thanks!

    Tom

  • Wow - your artwork is fantastic. How'd you learn to draw like that?

    Love your style.

    Congratulations!

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  • Hi Skymen

    Nice website!

    Couple of quick things:

    1) What does it mean when you are an Affiliate? I only ask because I'm an affiliate for a living and was curious what the purple tag means in the context of Construct?

    2) The thumbs on the website aren't linked up - is that intentional?

    Good luck on the website

    Tom

  • How does the multiplayer stability and features compare to that of C2? I am working to build a genre of multiplayer games in the near future and I have C2 working but the peer lag is redic, even on LAN.

    Sell me

    Hi

    While I'm not going to sell you :) I'd ask if you've tried the example on this page:

    construct.net/en/tutorials/multiplayer-tutorial-3-real-time-game-598

    I was testing it on Friday in the UK and a nice guy form Turkey popped into the game. It was extremely smooth for both of us. I'd be interested in hearing if you find it smooth or not.

  • I don't think you can do it with the set CSS as that's just changing one property.

    like

    font-size

    23pt;

    And so on...

    You're likely going to have to create some custom css code, which will be a tad more complicated but give you more freedom.

    A bit like this:

    construct.net/en/tutorials/css-your-buttons-and-textboxes-818

  • Hi Joker

    I've used Construct 3 and php in the past - can you share your code?

    What crashed? Post some more info if you're still stuck.

    Thanks

    Tom

  • Are you sure it shouldn't spawning the bullet at image point 1? It starts at 0 and goes up from there.

    Also you might find it easier to do

    Player -> Spawn another object

    Rather than System create obeject

    Same job but it will be a bit less code.

    Also - check the image point on the bullet to make sure it's in the center.

    Hope this helps - post back if not :)

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