Hi all,
I'm trying to setup a multiplayer chat game, where characters walk around and can send messages to each other.
I've got it working up to a point,.
- characters walk around
- can post a chat message to a central chat log
Here's what I want to do: when someone presses send message, the message should show on a specific character's speech bubble.
If I am host or peer, it's easy enough to set a message on my local object. if I am the peer, how do I set the message on the host's object / character?
I've been through the awesome tutorials but don't get how to select a specific speech bubble, if the speech bubble's ID is not available over the network.
Thanks