When you use a virtual machine, in the name of the "mac" appears the name of the machine, if I publish something apple will know that it is a virtual machine. You can check it by looking at the devices associated with your apple id. If you don't have the money to buy a mac, I recommend setting up a hackintosh.
it's weird that no one else asks about this...
Wouldn't it be easier to have a single function that does the same as the 2?
Can tests be done on physical devices?
Most importantly, you need a mac, and an apple device to test them. The sound is better to work in the native C3 format, and even then there are times when the sound does not work ...
You will also have to learn Xcode, it is not difficult ...
I export my audio files in wav, and the audio doesn't work.
All exports with "advanced minification" are blocked in the new loading screen on android and IOS
I had my loading screen, but the problem is that the games crash on that screen.
Can't remove it? not only does it block my games, it also seems very ugly and unnecessary.
That happens to me only with some games, but I don't understand it.
Develop games in your browser. Powerful, performant & highly capable.
I think so too, so I deleted it.
So I can't put an exit button? ...
I never understood IOS ...
How can I make a button for IOS that closes the game. In android I use the browser, but in ios it doesn't work. :(
I can send the project, I don't know how to solve this.
In Android and C3 everything works perfectly, but when using Xcode it doesn't work.
The files are .webm, change them to .mp3, but it doesn't work either.