Taximan's Forum Posts

  • In some forums I found solutions like this:

    Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:

    github.com/apache/cordova-ios

    After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:

    PROJECT_FOLDER/platforms/ios/PROJECT_NAME

    PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj

    PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace

    PROJECT_FOLDER/platforms/ios/cordova

    PROJECT_FOLDER/platforms/ios/CordovaLib <------- here

    PROJECT_FOLDER/platforms/ios/ios.json

    PROJECT_FOLDER/platforms/ios/platform_www

    PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig

    PROJECT_FOLDER/platforms/ios/pods-release.xcconfig

    PROJECT_FOLDER/platforms/ios/www

    But it does not work...

  • No, I only use C3 tools

  • I am trying to export my games to IOS, but I get this error in Xcode.

    Thank you

    Tagged:

  • That may be a solution, I could leave the version for 15 days and then upgrade to C3.

    Thank you.

  • I didn't want my players to lose the game ...

  • Local Storage can read Webstorage data?

    Couldn't I do it in C3?

  • If I port it to C3 all users will lose their saved games.

  • I have a game created with C2 that uses WebStorage, can I convert that data to C3 so that my players can use the WebStorage data?

    Thank

  • CGamez

    I have some 1x1 tilebackgrounds, I use them to fill black areas.

    I didn't know that it blocks some phones.

    Thanks for the info

  • Is there an app that can read Logcat, I do not have any phone with android 8 or higher, so a friend could look at it.

  • On all phones with android 8 or higher, the game crashes, but I cannot extract the LogCat because none of those phones is mine.

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  • tarek2Thank you

  • The insert image button does not work for me, but the lock screen uses 10 megabytes of memory and has 4 sprites, the largest is the background of 854x480.

    All the phones that are blocked have android 8 or higher (my phone has 6).

    I will try to get the LogCat of some phone (they are not mine). Thank you.

  • On my phone the game works perfectly (Leeco X650), but on many other phones (View2go android 8.1, Pocophone F1 android 10, Bq Aquaris V android 8.1) after the first loading screen, it crashes.

    These are the loading screen events

    The second screen is this, it is only a menu where you can choose a language, but the game crashes.

    I don't understand why this happens.

  • Google Play tells me that my game is not compatible with tablets.

    I have a tablet and the game works fine.

    How do I make it compatible in the store?