The issue I have is that Android games made with other engines (even games made by myself) run MUCH faster on the low end device that I'm testing than my C3 app.
I've optimized my app in every way possible, but if I even want to hit the dizzy heights of 30 fps I basically have to remove pretty much everything. What's more, is that my app is essentially a VERY simple one screen animation.
The only part of my game that runs at 55fps is the menu screen because I have stripped out all animation and there is very little code.
Oddly, it runs at at smooth 60fps on some slightly newer devices, but its unclear which devices exactly the engine has problems with.
I CAN get it run fast if I set the frame rate mode to Unlimited, but I'm told that I shouldn't do that in a release build because of battery drain (and some other reasons?). I would probably prefer to set this mode for the older devices that run the engine very slow but I don't think there is a way to switch this mode at realtime :(
It is very strange that a simple game does not work well. If you put a screenshot or video of your game, maybe we could help.