Roccinio's Forum Posts

  • Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.

    I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)

    It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.

    If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p

  • i will sound a bit cynic but my quad core lg 4x hd using a tegra 3 chip now sells for less than 200e. if someone cannot afford a phone in this price range i highly doubt they will spend any money buying a game.and if they do it will be angry birds...

    so in my opinion performance is starting to be a non significant factor.

    the problem lies in available customer income vs quality of a game.

    look at ios vs android sales.if you can decode the reason behind the numbers it all makes sense considering the fact that are many times more android phones out there. ios phones cost in general 3 times more than the average android phone( emerging consumer countries like china ,india etc sell the under 150$ models by millions)meaning that their owner probably has a better financial background and thus will spend more money in software.

    and in the end of the day if you only had a budget of lets say 15$ for games ,what games would you buy? ray-man jungle run or our game?

    but if you had a budget of 100$ then you would try and find that hidden jewel somewhere in the store.

    so,from a business point of view it does not make sense to target lower spec devices .they don't spend money anyways so why bother?

  • My friend I believe that you misunderstood what I was talking about.

    It is logical that 1000 people will have 1000 different needs.

    But what is the point of one feature that makes you happy when you cant show the world your creation? meaning no proper exporters etc.

    I believe you must first build a solid foundation for your software with a little now and then mix of candy(features) to keep your customers happy and engaged. but what is the point of having an iPhone with all its wizardry when you cant make a phone call? ??

  • same here.my only guess is that it slows down because it has to display all this data realtime??

    p.s mine only happens in my game not the examples.

    60fps fullscreen 25fps when running debugger

    EDIT:i did not read carefully the title.i only get this during debugg mode

  • zenox98

    it is very difficult sometimes to get caught in everyday chores and loose the big picture.it is very ,very hard to be the owner,the project manager,the programmer,the PR guy etc. Steve jobs was neither an engineer or programmer at least in a competitive way.but he was a bad ass business man that could orchestrate everything in a productive manner.

    and as "text to speech" in chrome canary ,an experimental browser that nobody uses must list no1 in the gimmick list :p

    Ashley we love you man! don't take anything personally .we just trying to help :)

  • Ashley

    to be honest when i saw the new text to speech implementation i was like

    "??".

    i mean,thank you for being so awesome and adding stuff and if it was super easy to add, then ok,but sometimes i feel like you as a company should try and stay away from distractions and focus in stuff that really would make a difference in 90% of all your customers ,like exporters for mobile or even better for xbox or wii u.and not to mention a way to implement adds or other ways for people to start making some money.i believe it is crucial for you as a company to start having some commercial success with games that were created with your software ,because it would attract more and more customers and maybe you could expand and then hire more people.if you are so productive with one man show then i cant even imagine what this tool would look like in a year from now with lets say 2 more programmers under your supervision!

  • MelVin

    good idea! i turned collisions on for the sword png and it worked! happy day :)

  • dropbox.com/s/gva7s0jour76ogk/PlatformerIssue.capx

    if you want your player to animate while falling you must have 2 separate animations ,one for jumping and one for falling.otherwise you cant pick the correct one when the condision changes(jumping,falling).i simplified your code.it was a big mess and conditions where overlapping each other and thus the chaotic behavior

  • any ETA for collision detection support in construct?

    i want my player's sword on collision with an enemy to inflict damage.

    i don't know how to pin an invisible sprite on the tip of the sword in an scml animation as a way to register collisions.

    any ideas?

  • re-download the link i send you earlier.

    i think this is what you are asking for.

    hope i helped!

  • zenox98

    for me the most important thing here is quality control from Microsoft .

    i might be joking about it ,but i want to know who are the geniuses behind these game approvals.

    or they are just trolling Nintendo! lol

  • HOW TO GET SUED:

    by mistake i ended up to this apps.microsoft.com/windows/en-us/app/mario-space-run/8f422bf4-8635-4fac-84d3-a128b2ec14f5/m/ROW

    on the windows store.

    it seems that it is made with construct's basic examples.he just changed the background and the player!

    also there is a WHOLE SERIES of mario games from him.space jump mario ,sea jump mario,Christmas jump mario and many more!

    i just cant stop laughing.

    finally! the big N on windows!

    its Christmas ,miracles can happen!!

  • player on colision with spring

              and

    player platform is falling              -----------> set platform vector y -700

    (or whatever you like,the bigger the number the higher he will jump)

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  • you need to set an instance variable and every time it touches the trampoline add one to it.

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 0               set   vector y to -500

                                               add 1 to instance variable

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 1               set vector y to -700

                                               add 1 to instance variable

    on colision with trampoline and

    platform is falling and               ----- >

    instance variable is 2               set vector y to -1000

                                               add 1 to instance variable

    and so on.

    then to stop this

    player is on floor ---> set instance variable to 0

    hope i helped!