Roccinio's Forum Posts

  • C-7 retrodude thank you for your answers.

    c-7 as i am new to this i imported directly the file from spriter to c2 and to be honest with you i didnt know what to do next and how to call the whole animation since there is a chaos of combined images.i am trying to figure this out right now searching the forums and experimenting.

    retrodude i know i went overboard with the animation but please be gentle with me since when we try something new we usually exaggerate a bit :) but my real problem lies with what you said.set up a bigger number like 160 and everything will go faster. that is not the case with me and thats why i asked for help.let me try and break it down

    if i set 1 in the number then my animation will last 92 sec since its 92 png's and it will go 1 frame per second. if i set 184 it will run from start till finish in half a second. my problem is that even if i input 180,200,600 it still runs at 20 fps no matter what

  • hi to all. i created a super smooth character running animation using spriter.it is 92 frames long(92 png's). when i preview it inside construct no matter how many fps i input i dont think it exceeds more than 20 thus making my animation last forever.if i reduce it to lets say 5 i can see it go slower. i read on the forum from ashley that animations cant go more than 60 fps and if you want to go faster you must use the set animation frame event with lerp and so on(i am reading on that and had some progress but i am not quite there) .but mine does not go beyond 20 even in preview.and the same applies in game where i have 60fps constant.is it spriter?is it because i have many png's?is it a bug? any ideas ? thank you

  • newt if i have 3 animations "idle" , "running" , "jumping".

    how can i make the "running" animation use the set animation frame number with the lerp like you said?can you please give me an example? i made a silky smooth running animation with 100 frames and it goes in slo mo even when i put 60 frames per second in the animation box,so i must use your solution but i do not understand how to do that for a specific animation. thanx!

  • Miu3 thank you. i was going crazy figuring that out.i tried all the math i could remember from school and it was sooo simple. thank you again my beautiful artist :)

  • you are right only numbers and strings can be compared . now for the "is Boolean instance variable set" what is its purpose and what does it do exactly?any example would be greatly appreciated

  • hi to all! although i have read many times the manual and the forums i still need your help to fully understand some expression for instance variables. i have lets say two in one object(boo) true or false. when i i go to the event sheet i pick that object and compare instance variable it is blanc.it says first create an instant variable. why? second, what is instance variable expression? thank you

  • on the main scirra.com page navigate to the bottom of the screen.there you will see the 2 releases. the stable one (146) and the beta one (148).

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  • i installed r148 on my laptop running avg free and it detected nothing. i believe it either has to do that the desktop i had the alarm is an old pc running windows xp or the avg just freaked out and gave that warning.in either case the reason i reported it, is because i wanted to warn the developer in case for some strange reason avg had the exe blacklisted ,to send them an email letting them know they are mistaken and to fix that.

  • i guess avg is drunk! <img src="smileys/smiley17.gif" border="0" align="middle" /> but i cant seem to get avg to let the .exe run.because it flags it as severe threat whatever i do i blocks it. i guess i have to uninstall it and try another antivirus.

  • Ashley i just downloaded the latest beta release and the second it finished the installation avg free said the .exe has a virus. is this legit?

    dropbox.com/s/rre9crupc0t9xtk/Screenshot%202013-10-22%2019.24.12.png

    dropbox.com/s/a3surn4j50tbmer/Screenshot%202013-10-22%2019.24.42.png

  • mindfaQ thank you! it worked. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • how will it work? i have a global variable named score which holds my score(lol) if i create another one as mindfqk suggested lets talk about the event.

    if player is overlapping checkpoint set score = pointsatcheckpoint.

    on layout restart set pointsatcheckpoint = score ??

    every time i touch the checkpoint it will change the score if i have collected something more since my last overlapping. it need to store the number ONCEand only the first time i touch the checkpoint and override it only when i reach the second checkpoint.

    do i make sense?

  • thank you for your answer but i do not thing it is that simple :) maybe i am wrong. any more suggestions?

  • i created a few checkpoints in my game(a sprite box) using a local variable boolean"checked" and one called checkpointnumber as number with a different number to each box. so when my player collides with "checkpointnuber 1"set checkpointnumber to 1, "checked" set true and when i die spawn me at box 1 x,y. if i touch "checkpointnumber 2" spawn me when i die at box 2 x.y etc. how can i keep my score not to add up every time i die and restart from a checkpoint? what i mean is if i collect 100points reach checkpoint 1 gather another 100points but before i reach checkpoint 2 i die ,i want to restart with 100 points not 200. if i reach checkpoint 2 to store the points i have up to that moment etc.thank you!

  • i am stuck in an event like this

    if overlapping"that" and

    right key is pressed   then set true

    if overlapping"that" and

    right key is released   then set false

    now i add this

    if overlapping"that" and

    right key is pressed or gamepad compare x>90

    then set true

    what is the reverse for the stick?

    if i add gamepad compare x <90 or compare x=0(for me to go to center)

    it just wont work. i also have the same for left so maybe it is looping

    non stop. with the pressed and released actions it works.

    thank you all!