Roccinio's Forum Posts

  • Tobye

    i must have retardation(as my friend BORAT likes to say) or i am becoming blind.

    in any case ,thank you!

  • is there a "on animation end" condition in spriter plugin?

    if not,how can i trigger an event after an animation has finished playing?

  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1.install broken r152(for 32bit) to 64bit pc

    2.install fixed r152 to 32bit pc(on your laptop for example)

    3.

    Observed result:

    if you save on the original r152 release (64bit pc)

    and try to open your .capx file on the newer r152(32bit) it fails to open the project.(check if it is a valid construct project)

    so in order to maintain compatibility between 64 and 32 bit machines we must all re download and re install "fixed" r152

    Expected result:

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

  • lucid

    as i said a few days ago, inside spriter when you swap png's for "example" a blinking animation it works fine,inside construct it only shows the original png's(before the swap).so all my animations although the move perfectly ,every detail on them is gone and they look lifeless .(no blinking eyes,mouth,reflections etc.)

    are you aware of this issue?

  • lucid

    with the new version my bone animations play fine ,but the swapped pngs during runtime don't play at all. (meaning eyes closing and opening etc)

    inside spriter everything is fine.

  • MelVin

    what i did was:

    i went to spriter(installed the latest version from their site) and re-saved (saving as option)with the exact same name as before both files(scml,scon)

    i installed the 25/11 version

    i loaded my previous save with the 18/11 version of the plugin

    i went to spriter animation tab in construct(bottom right corner)

    deleted the 2 files(scon,scml)

    right clicked on the tab,selected import,and i imported both.

    after that it just worked!

    i hope it works for you too.

  • lucid

    i finally figured it out

    when i deleted the .scon and .scml files under the spriter animation tab in construct and imported the new ones it worked.when i tried to just drag and drop the .scml file into construct to overwrite the previous one, i just had an error saying that the scml file does not exist.

  • lucid

    i have send you an email with the import issues i am facing with the new plugin .

    keep up the good work!

  • lucid

    I have send you a .capx about 6 days ago named" for lucid" (lol)

    There i showcase all my problems.if you could take a look and see what is wrong or what i am doing wrong i would really appreciate it.

  • since i am still waiting for an answer from lucid ,does anyone know if there is a way to use the .scon animation to animate instances of the same enemy? whatever i do all instances animate the same way as the firstly created sprite(i use a "dummy" sprite and pin on top the .scon animation). i would really like to know if i am doing something wrong so i can fix it or maybe it is not supported yet in this version of the plugin. otherwise i will export all animations as pngs and follow the classic way of doing it, but this is something that i feel it makes me go backwards instead of moving forward.

    any suggestions welcome.

  • Ashley [<:o)]

  • lucid

    any news?

    any progress ?

    you are awfully quiet these days and i am starting to worry! :)

  • spongehammer

    the link is down! any chance we can find this .capx?

  • MadameBerry

    i just had to say thank you!

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  • lucid

    same with the new version, but you fixed the scaling issue and the default animation . you are right. you just type it without the " ". :)

    i still have the same not triggering issues though. i set attack it walks and plays the attack animation,i set die it plays the dying animation although it is going left and right! the second i alter its condition(e.g on collision with it) it immediately plays the correct animation that i had set on the event sheet(e.g on move

                                               --->play "run")

    if you need my capx and it will help you to iron out all the problems, i would be more than happy to send it to you