This is for native web not mobile RozekEnhance
wrong section
Develop games in your browser. Powerful, performant & highly capable.
StefanN if you have access to the adsense for games api you can use a few plugins to get ads running fine
watching ads is less personal than having someone pay 0.25$ for a one time use
You can so with rex Kongregate plugin,but you can only use it if they unlock the feature for you
ads in Kongregate show up based on the APIs initialization you cant control it
Nandynho would it be possible to add text and background colors along with width and height to the features you can customize?
it's possible to implement canvasinput with
jsshell,podeshtmldiv and the browser plugin
,I also tested mobile support,emojis and utf-8 characters
> redrocket https://github.com/EsotericSoftware/spi ... ware/spine > http://esotericsoftware.com/forum/Spine ... ement-6534 > > THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin > Have you used this yet? Because I just tried and it doesn't work. I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files: 1. Jack.json 2. Jack_tex.atlas 3. Jack_tex.png I download the skeletonviewer as referenced in your link. I then use the following commad: java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1bvribjm] I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
> redrocket https://github.com/EsotericSoftware/spi ... ware/spine
> http://esotericsoftware.com/forum/Spine ... ement-6534
>
> THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin
Have you used this yet? Because I just tried and it doesn't work.
I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files:
1. Jack.json
2. Jack_tex.atlas
3. Jack_tex.png
I download the skeletonviewer as referenced in your link. I then use the following commad:
java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1bvribjm] I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
You just need to export to the 3.6 format
redrocket https://github.com/EsotericSoftware/spi ... ware/spine
http://esotericsoftware.com/forum/Spine ... ement-6534
THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin
When you run the game in preview mode press f12 then navigate to the source tab
tr
> Ashley's statement on that was quite simple, can't find that post now but he said he will not add this feature because it can be hard for "new users" to understand/use. > Old story. Scirra: Nah it can't be done, we know - we've made the engine Construct Modders: Hold my beer... Shame its yet again behind a paywall.
> Ashley's statement on that was quite simple, can't find that post now but he said he will not add this feature because it can be hard for "new users" to understand/use.
Old story.
Scirra: Nah it can't be done, we know - we've made the engine
Construct Modders: Hold my beer...
Shame its yet again behind a paywall.
hard work deserves compensation, I'm sure no one would like to go to work and not get paid
https://c2electron.github.io/guide/ better alternative to NW.js, and it all comes at a much lower browser bloat compared to nw 100 mb+ without a game
— I have, but it will remain a private repository until I feel it's ready, I haven't been able to dedicate a lot of time to it due to work and all that so things are moving along at a slower pace than i expected