mekonbekon
I think that's a great use for Construct 2. Small little promotional games. If you want to engage customers and maybe run some competitions for a product launch etc.
Where I've worked we have on occasions had requests for small games for promo purposes, or even small interactive banners. As customers mostly wanted to show off products in 3D where they could rotate and view products we had to direct them elsewhere to other solutions or outsource the work. (2D is just not fancy enough). I've tried using Construct + Q3D but it's way to clunky to use in Construct due to the lack of a 3D viewport.
My own main project at the moment is kind of halted because of the same reason, so working on other games at the moment. I wanted to do something similar to this one but for mobile: https://playcanv.as/p/BAuoCOx6/
I did this little test using Construct 2, and Q3D a while back, http://tunepunk.com/share/archer/ just to see if it could be done in Construct and it certainly can, but editing levels is a pain without a proper viewport. Or you have to keep your game very simple without much detail in your levels.
It's a double edged sword. No good 3D engine has event sheets for super fast prototyping and games & Construct doesn't have good support for 3D. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">
Hopefully some time in the future Construct will support (even if very simple) 3D, but until then... No 3D games for me.
https://threejs.org/editor/ 3D scene editor for Three.js(What q3d uses),I know that the babylon.js plugin has the ability to load babylon scenes using a scene object,idk if q3d has one tho