It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3
https://www.codecademy.com/learn is also a good website to learn it from, It teaches you from the very basics like
var name="String"; var health=100; var is_running=false; [/code:3ccryonk] Then teaches you what everything is and guides you thru specific lessons to further your understanding of each particular subject
Platform and Solid are not officially supported?
, That's a bit strange that construct 2 is shipping with features that are not officially supported in a presumably Full product
> Is it possible that c2 will allow Developers to switch between Webgl 1.0 and 2.0 or atleast have some sort of fallback in place if a users browser does not support 2.0 the amount of support for 2.0 is a bit scary https://webglstats.com/webgl2 especially for developer who want to develop a game right now and not in the future > It already falls back to WebGL 1 - r240 release notes.
> Is it possible that c2 will allow Developers to switch between Webgl 1.0 and 2.0 or atleast have some sort of fallback in place if a users browser does not support 2.0 the amount of support for 2.0 is a bit scary https://webglstats.com/webgl2 especially for developer who want to develop a game right now and not in the future
>
It already falls back to WebGL 1 - r240 release notes.
Strange cause I asked a friend of mine to do some testing and he had some issues even after updating to the latest version of chrome,it might just be an isolated event tho, thank you for the reply
Is it possible that c2 will allow Developers to switch between Webgl 1.0 and 2.0 or atleast have some sort of fallback in place if a users browser does not support 2.0 the amount of support for 2.0 is a bit scary https://webglstats.com/webgl2 especially for developer who want to develop a game right now and not in the future
Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations
Edit: The conclusion i have come to from testing the example.capx that comes with spine is that it's extremely unoptimized and should not be used to make an entire game,150 spine objs is about unusable
For PC you can use Electron or NW.js for offline play(Not sure if it works on Xbox), And if you wrap a game with Cordova for android and ios, it acts as an offline application
Works fine on my end
alright,thanks for the reply
There's not a lot of context here. What's wrong with "90,100"?
Nothings wrong with it,but i was just wondering if i could get the same results that this gives me
"{""x"":"& round(Player1.X) &",""y"":"& round(Player1.Y) &"}"[/code:12g437ks] using less characters
bump
"{""x"":"& round(Player1.X) &",""y"":"& round(Player1.Y) &"}"[/code:1lg28fwd] Is there any way I could shorten that string but still accurately send "x:90,y:100
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Gigatron Anyone i could get the video plugin?
Phacanu http://gigatron3k.free.fr/html5/C2/FX/demo1.rar
Phacanu
http://gigatron3k.free.fr/html5/C2/FX/demo1.rar
Greatly appreciate this
Gigatron anyway I could get that demo for learning?