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> > You do have to technically pay a subscription model with UE4 and Unity, But at least with their models they don't start taking money until you make money, so the amount they take is low in comparison to taking money without you even starting something
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> The difference is that their engines are proven tech and "Professionals" use it.
> If Scirra goes the same way they might never make a cent.
> As far as I'm aware "The Next Penelope" is Construct 2's most successful game. Probably financially.
> I doubt that game made the Unreal Engine's type budget for them to have had to start paying. Even then to get it on Wii U they are porting the game to Unity since Wii U HTML5 support is weak.
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Penelope made over 300,000$ before the WiiU port, you start to pay 5% per quarter if you make over 3,000$, So yea, They would have hit the threshold to start paying