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> > That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.
> >
> Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.
>
Do you think in C2 is possible a truly P2P communication system that can't depend on a server?
As it stands today most likely not even open sourced web RTC projects rely on a server