Does anybody have a simple real time multiplayer game CAPX.

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  • I, have been trying to find a 'VERY' simply multiplayer game. I just want each player to control a cube, with the 8-directions behavior, not even really a game. But the simplest multiplayer example, I can find is the chat room. Will someone with some experience with multiplayer please make a simple example like this, and send it to me.

  • Hi!

    This tutorial is pretty good and teaches you everything about multiplayer

    https://www.scirra.com/tutorials/892/mu ... 1-concepts

  • Hi!

    This tutorial is pretty good and teaches you everything about multiplayer

    https://www.scirra.com/tutorials/892/mu ... 1-concepts

    That tutorial is horrible since it only teaches you how to use scirras multiplayer plugin and all it is is a webRtc interface aka Peer to peer only, No client /server architecture that a good portion of todays multiplayer games use because peer to peer is horrible

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  • > Hi!

    >

    > This tutorial is pretty good and teaches you everything about multiplayer

    >

    > https://www.scirra.com/tutorials/892/mu ... 1-concepts

    >

    That tutorial is horrible since it only teaches you how to use scirras multiplayer plugin and all it is is a webRtc interface aka Peer to peer only, No client /server architecture that a good portion of todays multiplayer games use because peer to peer is horrible

    Check out the photon server plugin/demo,it's pretty straight forward and uses a client/server architecture

  • > Hi!

    >

    > This tutorial is pretty good and teaches you everything about multiplayer

    >

    > https://www.scirra.com/tutorials/892/mu ... 1-concepts

    >

    That tutorial is horrible since it only teaches you how to use scirras multiplayer plugin and all it is is a webRtc interface aka Peer to peer only, No client /server architecture that a good portion of todays multiplayer games use because peer to peer is horrible

    A server for 2 cubes rolling on a page?

  • >

    > > Hi!

    > >

    > > This tutorial is pretty good and teaches you everything about multiplayer

    > >

    > > https://www.scirra.com/tutorials/892/mu ... 1-concepts

    > >

    >

    > That tutorial is horrible since it only teaches you how to use scirras multiplayer plugin and all it is is a webRtc interface aka Peer to peer only, No client /server architecture that a good portion of todays multiplayer games use because peer to peer is horrible

    >

    A server for 2 cubes rolling on a page?

    Yes,a server for 2 cubes rolling on a page,Agar.io is a bunch of circles moving around a map

  • Hi, I slapped together a relative simple multiplayer template.

    This makes use of a ghost object to circumvent the movement lag between peer/host with synced objects.

    Capx

  • Hi, I slapped together a relative simple multiplayer template.

    This makes use of a ghost object to circumvent the movement lag between peer/host with synced objects.

    Capx

    hey lennaert thanks for putting this together.. I have a question.

    Do you know where I would set the Platform animation triggers? OnMove, OnFall, On Landed etc... this would be common to both the host and the peer. I assume there would have to be a "For Each" peer, but I don't think I can do that. But I need the triggers to fire for each peer and host. Any suggestions?

  • > Hi, I slapped together a relative simple multiplayer template.

    >

    > This makes use of a ghost object to circumvent the movement lag between peer/host with synced objects.

    >

    > Capx

    >

    hey lennaert thanks for putting this together.. I have a question.

    Do you know where I would set the Platform animation triggers? OnMove, OnFall, On Landed etc... this would be common to both the host and the peer. I assume there would have to be a "For Each" peer, but I don't think I can do that. But I need the triggers to fire for each peer and host. Any suggestions?

    nevermind! just figured it out! just needed to add Multiplayer.MyID to each Trigger...

    although.. I don't see the other peer's animation on each computer.. so I guess I need to add triggers for each player? in both HOST and PEER groups?

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