newt's Forum Posts

  • Wings3d works well enough for me.

    It's basically a modeler, with some built in unwrapping. Pretty much all you need for the 3d object.

  • The question is, even if there was such a thing, would you know what to do with it?

    Probably not. You would have to dig into caps, and interpret how things work. Then even if the source was adequately commented, you still can't copy from one cap to another.

    On the other hand the forum is littered with a mountain of bits and pieces that are usually explained, and free to use, since nobody here is going to charge for an idea.

  • Might check out the Canvas object.

    It still doesn't scale correct, something to do with the nonexistent hotspot... I think, and "draw point" skips entire rows, and columns... related perhaps.

  • I'll just leave this here.

  • I kinda like the cross hatching on the shadows.

  • Yeah I know it works now, but I think in past versions it didn't.

  • > Pretty sure you can't click invisible objects, try opacity instead.

    ------------------------------------------------------

    You can click on an invisible object to make it visible again (if you can find it !)

    Might be a 'Find the invisible object with click' game?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    Strange, I could swear invisible objects weren't draw, and couldn't do collision detection.

  • Pretty sure you can't click invisible objects, try opacity instead.

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  • Unless you need a texture, the line object should work.

  • Hmm, opengl, C++. Well lets wish them success.

  • Pretty sure this place is indexed by google.http://sites.google.com/

  • Instant

    Dummy hit boxes are fine for 0 z, but the visual offset just gets bigger, and bigger when you raise the z. You might not notice it right under the camera, but it becomes quite obvious when your shooting at something to the side, and there's nothing at the point where the bullets are going.

    Kyatric

    Shadows are doable. In fact I would just compare pixels on mask.png, and have it shade a vertex if like the value at 16x,16y+1 was black.

    Well that would be more like bumpmapping, but you get the idea.

  • GridTree

    Both are bug free.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Python-fu, Perl-fu, there's probably a couple more fu's.

    Actually the only thing Photoshop is better at is brushes, and perhaps layer effects.

    Anyway GEGL is coming, ok already implemented, and should make for some interesting changes.

  • Thanks tulamide.

    Ive finally made somethihg with Construct that i can claim is 99% working!?

    I think i need include more textures and 'brick effects' to add a bit of variation though.

    With the Noise 2 plug you should be able to generate a huge variation of textures, including bricks. Well once he gets it all enabled that is.

    If you've ever used Filter Forge, or MapZone, you'll know what I mean.