newt's Forum Posts

  • Yeah, huge c ... is huge.

    Time for bed.

  • Wait, that's not a right triangle.

    Ok nevermind, had to think a minute.

  • The only way its going to work is through procedural generation.

    So actually this is probably going to put artists out of work.

    It's at least going to piss off a few, cause well who wants to make an ultra high poly model of a rock?

  • Try looking at it like this.

    Your grid is basically a bunch of squares, and from your tile you can find a small square, and a larger square.

    <img src="http://dl.dropbox.com/u/666516/tile45.png" border="0" />

    Try using the size of one of those to figure your coordinates.

  • Well as you said it MUST be done, so I'll help if I can.

    Question: Are you going for top down, or platform on the planetside?

  • Im kinda new to the whole idea, but yeah that's pretty much it.

    From what little I've read about it, it sounds ideal for that scenario, but there's also a lot of negative feedback, network support, etc.

  • Was just poking around at enet.bespin.org, and didn't see anything about multicasting. So I guess that's not possible?

  • Ini is just text, so there is a possibility of some lag created by a text to number conversion if the file is rather large. That is to say if it will be parsing a lot of data each tick.

    Then again you could expect similar results for lots of little files under the same conditions.

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  • It's way too early to tell how things are going to play out, but there's no reason not to keep it as an option. Especially since its looking to be the best choice for video in Html5, even if it is a "forced sale".

  • Yep, pretty much, the center around instance version.

  • Might try manually setting scrollx, and scrolly using a variable.

    Like:

    -+is player.value("scroll")=1

    ->system set scrollx to player.x

    ->system set scrolly to player.y

    That's pretty much the same thing as center view on me.

  • But its not just audio, its video as well, and Utube is using it for their html5 playback.

    It would essentially kill two birds with one stone.

  • Seems to work fine in the example I posted. You might try the rts behavior for movement instead. It will handle the angles, and movement for you.

    As to changing rez, there is no specific function built in. You can zoom, and scale.

    Might search the forum I think there's a recent thread floating around.

  • Well the idea was for extra effect showing it rotate, but I get the feeling this is for an editor, so the extra steps would be pointless.

  • >

    > > Btw I think "S" has a built in function to rotate its arrays as well.

    >

    > I thought something did, but I couldn't remember what. I think it was S.

    Again, I'm sorry, but this is not quite right. The function indeed is called rotate array, but it shifts a 1-dimensional array to the right or to the left (aka the equivalent to moving, not angular rotation), so

    ABCD

    rotated by 1 gets

    DABC

    or rotated by -1 gets

    BCDA

    Ahh well thats ok. Thats the only type of array I can do in S :P

    Also, when using any free rotional functions, wether from 's' or just sin/cos, you can't make sure you will always keep all values on the grid (because of the rounding, that needs to be applied), leading to overwriting or doubling values.

    True, but once it gets to 90 degrees it should line back up, shouldn't it?