newt's Forum Posts

  • Number 2 saving to an ini, or similar.

    Once you save something externally its just about the same as global.

  • One thing I've noticed here is reproducible bugs get fixed quickly.

    Its actually quite interesting really, especially when you consider that it usually takes weeks, or months for most of the big companies to fix things.

    One of the few benefits to a one man development team I suppose.

  • 1. For an object's properties, under the common tab at the top you'll see a checkbox which says "global" this will allow you to access the object more easily in other layouts.

    Ehh thats more of a pain than its worth IMHO. It places that object as it was, in its previous state from the previous layout during runtime.

    One thing to remember, all objects are accessible from any layout. If you need use one of those objects that were added to another layout into your current layout, simply right click, copy, and paste to the layout you need it on.

  • Unfortunately Constructs editor wasn't designed for this kind of grouping. Most users who need that kind of functionality have opted to create their own editors. If you do a search on the forum, you'll probably notice quite a few topics on the matter.

    If none exist I guess building/editing your levels in photoshop is the best/only option.

    Actually its not a very good option if you plan on importing large images into the program. Construct works best with many smaller (optimized IE p^2) images.

    Its not very time effective, unless you use a custom editor, but on the other hand, smaller images used as multiple instances do not add to vram once the initial image is imported.

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  • There's also Anim8or, but its very basic, and I believe Povray can be setup to render animations like that.

  • Your welcome. It helps to just think of anything that you make a name for as needing quotes, like "Layout One", image point "point", and then anything that's not a string with single quotes, like global.variable('toggle'), etc.

    However you can get away using some named things without quotes if you name them as numbers IE image point 1, but everything you use letters for must use quote, or double quote.

  • ("speed"), or ('speed'), perhaps?

  • Checks beard.... ahh crud, crumbs.

  • No idea what their license is for that, but you would probably need to make a plug to use it.

    So yes, theoretically.

  • You can use any license you want for your games. Gpl only covers Construct Classic, and its distribution. Basically a game is not any kind of alteration to that code.

  • Supposedly there is an event type editor for Unity.

  • Variable 1 = 0

    Always set variable2 to (edit)timedelta.

    Variable 1=1

    Always set variable2 to 0

    Always set movement blah, blah *variable2

    Using globals, or private variables....

    Edit:

    Whoops replaced timescale with timedelta.

  • Yes, I'm afraid you have a few misconceptions of how things work for not only Construct, but for what goes into 2d game making in general.

    To better understand, I would suggest doing a web search on the different types of shaders, pixel, vertex etc., along with the differences between vram, and ram.

  • Whoa, slow down there Bob.

    Two questions.

    How long does it take for those programs you described to generate those images?

    And why are you making two identical threads about this?

  • Hmmm, the Smurfs, or Teenage Mutant Ninja Turtles?

    Well like they say its not easy being green.

    I say Smurf it.

    Ok I'll stop now.