I've looked to both your threads and it seems to me that you have an idea, a particular vision in your mind and you don't know how to "translate" it to Construct. By your messages, I think it is because of a lack of (deep) understanding of how Construct works.
I know you have a big project planned with your team, nevertheless you should take the time to do individual small projects to learn and get confident with Construct.
CC is more documented (because older), but most of its design and system is the same in C2.
So I suggest you to go through the documentation of CC starting with the the ghost shooter beginners tutorial for CC (hosted by zenox98).
It might give you the basics of CC.
Tutorial: Platform school
Advanced platformer example
Here are others tutorials you might wanna follow and that will surely help you out.
Don't hesitate to check out Jame's X collection list of all useful tutorials for CC, you basicaly will have all the answers you're looking for.
The more you will practice and learn through tutorials, the more it will come clearer to you how to actually make games, effects and whatever you are vizualising in Construct.
Check also Construct-Classic Wiki.