newt's Forum Posts

  • If Scirra hasn't addressed that in the their code, then that would be a bug that needs to be reported.

    Complaining, and making accusations of false advertising doesn't do anything.

  • Um, that didn't answer the question of why the 128mb restriction is important, or that it should even matter, as C2 games are not designed to run in background.

    Also that last part about games development is kind of interesting.

    If you're interested in making things work correctly, or that sort of thing, that is.

  • I doubt one exists. Gigatron could take a look at it maybe.

    I'd suggest perlin noise with edge detection, maybe via dog filter.

  • If only there was some way to tell or show us what you did, minus the Lamborghini, and entourage.

    Have you tried turning it off then back on again?

  • You're supposed to turn on the thing next to the thing, beside the other whatyamacallit.

    Its right under it.

  • Mobiles run on variants of Linux using C forms.

    Android uses Java for its os, which is not technically native, but generally thought to have better performance over Javascript, or it did at the time.

    Of course a lot of it has changed, and Java is now being phased out.

  • All bugs are "Features", until they are unwanted.

  • Two threads, and $30.00, those must be some incredible balls.

  • Either the translation, or that tutorial is garbage. It's all hasty generalizations based on minor observations.

    While it talks about many things that can bring performance down, it does not take into account that what really brings performance down is overuse.

    Fx for example can be used sparingly, but some that are particularly gpu intensive are practically useless on a full screen.

    Animated fx can often be replaced using other methods such as animated frames, etc.

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  • He wants an example of Paster's ability to change a quads vertice.

    There should be an example in the plugs thread.

    That's also where these kinds of questions are best asked.

  • I don't think you can compare a beta with and end stage product.

    I have no doubts that the mature version of C3 will will be more than comparable to C2.

  • Speaking of explosions, just noticed the every tick.....

  • It's not advisable.

    A: All instances of the same object use the same texture.

    B: You would be increasing the memory use with something that's already in memory.

  • Not sure what that means.

    You're either one step closer to fixing all your problems, or you have figured everything out, and can do everything all by yourself.

    Or neither.