newt's Forum Posts

  • Lol, check out 9patch.

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  • Looks like all the Mumbai game developers are too busy polishing their Lamborghini's.

  • What is the size of the sprite in its mirrored state?

  • Images are already compressed very well.

    That's why everyone uses them and not some bitmap, or string.

    The only reason to use the string is if you want to encapsulate, which is impossible to do with Construct anyway.

  • You don't actually spin the ball, or the wheel, as was saying, you pick a random number, and show an animation that looks like spinning, and then place the ball on that number.

  • I love spanish, especially the expletives.

    But those are the only words I know.

  • K-thanks.

    Now if you could just magically fix it so it knows what layer I want it on.

    Or, just give the object a preference setting for a default layer.

  • That's pretty vague.

    But, then again so is saying to take a look at the plugin sdk.

    https://www.scirra.com/manual/15/sdk

  • It's not a question of trust, it's matter of time.

    Depending on third parties to fill the needs of mobile export had less than obvious flaws.

    People don't want to pay for plugs to enable full support, and third parties don't want to create/ update plugs for free.

    As stated they are working on solutions.

    The existing mobile exporter for C3 should prove that.

  • Same as C2, shift+ ctrl+ mousewheel

  • You can change the texture using load from url.

    Otherwise, if you know the texture will be scaled up at run time every time, then scale the texture up before you import it into the editor.

    Note, unless the texture scales up well, and most textures don't, you may still have the same issue, unless you create a texture of the target scale.

    Also note, most, if not all textures scale down without quality loss.

  • cjbruce

    I think he's trying to run a C3 html5 export using an "unsupported" delivery method.

    He wants to remove the alert, but it's no longer located on the index.html.

    A reasonable restriction for the free version.

    In a paid version, with no language about the end product... then there might be some issues.

  • Actually I think Tempest was based on a set of predefined points using something like tokenat(), or an array stack where you cycle the index to move the ship.

    And thanks to zenox98 for finding the capx.

  • Um, it's gone, but it was so old I doubt it still worked correctly anymore.

    The basics were change the angle with the left or right buttons, and setting the position with trig.

    x+cos(angle)*distance

    y+sin(angle)*distance

    Where x, and y were the center of the layout, and distance would have been half the layout width.

    right add to angle, left subtract.

    Im not sure we had anglelerp() back then, but it would work well for it.

    Tempest was a bit different though, as I call it didn't iterate all 360 angles, it would jump from segment to segment.

    So basically 360/ the number of segments gives you the number to add.

  • You don't. You embed the index.html into an iframe on the target.