mistouluf's Forum Posts

  • 15 posts
  • Problem hierarchy, the option in the property inspector, hierarchy select mode, is no longer accessible when one for a child hierarchy of another.

  • I sent you a friend request in the name of Mistouluf

  • player (weapon, character) environment (tree, tilemap, rock, flower ...) zombie (boss, bird...)

  • Construct say use TURN as default:

    Can we find out more about usage limits? 300 MB/month? Or depend on individual cost band switch

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  • je creer un tile_editor pour le moment

  • I was surprised to see after having established an html interface, that there was a latency compared to the rest of the scene when scrolling (parallax 100 layer_html or no), the only way to remove it is Project.framerate = Unlimited (tick only)

  • I am launching an innovative project on construct 3, it takes the principle of the story game, games based on choices and not gameplay based on controls.

    It will be an editor like the construct already, but with much more restricted functionality, here is a list of basic and future elements taken into consideration:

    - animation (sprite)

    - animation (bone (spriter & possible create animator based on this plugin), I already use it I know its capabilities)

    - effect (particle, water)

    - collisions

    - a tilemap editor

    - a choice-based action editor

    - integrated payment for anyone

    The editor would be around 40-80 euros in one go with demo ideally.

    No remuneration planned but a sharing of earnings fixed according to the work provided, this is not under contract, so no certainty, I aim to recruit enthusiasts or simply people interested in this type of program.

    You first need results to judge.

    French, english human only

    I'm french ...

  • how to get the same object choice between events and script without performance difference, because currently runtime.object.name.instance() in a for of loop does not consume the same CPU when there are thousands of instances (to test the capabilities), is there the same problem as for each event, how do you explain this difference?

  • nothing changes, it's not blurry, it's the contours which are not straight lines, this creates aliasing, I thought that antialiasing could intervene...

  • How to change the instance of an object in an event via script? To be able to use them without script in the event

    thx in advance... ^_-

  • when i make sprite rotate, edge are not totally linear, how to resolve that ?

    Tagged:

  • In your example you just have to add the value that you increment multiplied by pickedcout, I really don't see why construct needs to re-iterate the overload, and I also don't understand why there is no other ways to achieve this, in unity or godot there is not this strange limit, how is it that the only way to avoid any overload must be done without iteration necessarily?

    It is essential for a certain type of application to iterate, for example: To create another way of developing in construct in game, if only that could be added (create / edit event in game?).

    Could an addon do such a thing?

    What do you think ?

  • I would like to add new action on sprite to define a new polygon collision and image-origin point in games.

    Can we extend object.sprite ? how to... else issue ?

    It’s a frustrating limit.

  • I find this, but why i can't find in doc ?

    ObjectClass. GetCurrentSol()

    SolStack. SetSinglePicked(...)

    SolStack. SetArrayPicked(...)

    Can we modify instance in runtime_javascript ?

    Plugin or runtime_js need issue...

    useful to be able to retrieve any instance (string, variable, custom_group ...)

  • I can't understand why iterating an event with conditions would be less efficient than directly, because if for example I test a collision without a loop on a sprite with several instances it will necessarily iterate them anyway?

    Example: (2 instance) sprite A, (1 instance) sprite B

  • 15 posts