fredriksthlm's Forum Posts

  • Try to not use test ads. Try to register your devices as test devices and use the real ads instead.

  • If your account is restricted I bet thats your problem.

    Otherwise.. Create a pure admob project, with only buttons for 'load', trigger 'Is loaded', 'show', etc. and a box for the error messages and try it out.

    Also try to run it in Android Studio and set log level to the lowest status and verify the logcat

  • This is a classical issue, with the wait action.

    You can validate the event with a boolean, which triggers off in the event, then trigger on again on a five sec timer.

    (Klabundes solution wont work since then the player will always have bullets then)

  • If you own the master collection you have leaderboard examples included.

  • since the output is just html pages a watermark would be very easy to get rid of..

  • The colors are defined in the theme, which is xml stylesheets

    Edit: these are the names: i.stack.imgur.com/B8ph4.png

    Normally nowadays if you create games, you hide all bars. But if you realle want them you can set their colors in the theme xmls. Preferebly via Android Studio.

  • In other classes..

    Like math, english, geography, history or whatever there is, do you get the educational resources you need for free in those areas?

    I'm not sure how schools work, maybe different in different countries, but to get or use the material needed for free is nothing I've heard of.

    The educational license doesn't seem expensive to me.

    What would happen if your school would teach Photoshop or Premiere classes?

  • The Mobile Adverts plugin supports both Admob and Adsense. Adsense works for web. Admob for apps.

    Regarding loading and showing ads, banners and interstitials do not work the same. Your workflow sounds like a typical interstitial flow.

    For banners you should let Google refresh the banner automatically.

  • I will not have time to test your project until next week Im afraid.

    But I know I tested a lot of banner types yesterday. and they all worked fine.

    The viewport of the C3-game should not matter, since the Admob-ads are created in its own activity.

    i might be able to test it after the weekend.

  • Since you obviously seems to use Android Studio.. Try to export as cordova, and run 'prepare' with the CLI, then open with Android Studio and compile. This should "always" work I think.

  • "Top/Botton"-setting works, yes.

    But if you are releasing a game you must test it yourself.

    (Create an app within admob, you do not need to have the app set up in GooglePlay Console. Register your phone as a test device in Admob console, then you will get test ads, but with your real ad-IDs.)

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  • (I need to export game as a html 5 game, and after import it in android studio (webview) )

    This is what the Cordova setup does for you.

  • look into the console

  • You can use: touch - compare orientation

  • It's a cordova plugin and it's not related to Construct. You must export as a cordova (or android studio) project and amend the config files before you build.