AdMob Testing in Remote Preview?(Solved)

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  • Hey folks. I've been trying to get AdMob ads into my game for a while, as well as uploading it to the Play Store(the instructions on the Google Play Console have me going round and round in circles). I've watched a bunch of videos on YouTube, but most of them are from a year back.

    My first question is, should testing AdMob Advertisements work in the Remote Preview option of Construct 3, or do I need to first get get my game uploaded to the Play Store and test it once it's up there? There is some linking between AdMob and the app once it's on the Play Store from what I've read online. But, is this also the case with the MobileAdvert Properties set to "Test Mode"?

    I feel like I have my ads setup properly. I'm checking for Configuration Complete of the MobileAdvert object at the top of the Title Screen's Event Sheet. I create an interstitial advert, but do not show it(to have it preloaded). Then I Show the Interstitial Advert when the Play Button is pressed. I'm doing the same thing in the main Game Event Sheet for Player death, except for the Configuration Complete Event(I use that at the top of the Event Sheet for the Title Screen only). I have a interstitial ad pre-loaded, then Show the interstitial advert once player dies, or runs out of fuel. I also have Actions setup to preload another interstitial ad if the interstitial ad fails to load.

    So far, I've not been able to have any ads show at all, and have triple checked all my event sheets and settings. I'm going to test it directly on my Phone as well, without the "Remote Preview", and see if that makes any difference.

    Any help here is greatly appreciated :). Thank you for taking the time to read this.

  • Correct it doesn't work in remote preview, check the manual there is a giant warning. You don't need to upload to the store to test, you can export it as a local APK with test mode ads.

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  • Correct it doesn't work in remote preview, check the manual there is a giant warning. You don't need to upload to the store to test, you can export it as a local APK with test mode ads.

    Thanks for confirming! That's what I figured. Although, I thought it may have changed.

    I thought I read somewhere along the way that AdMob ads were also working in web browsers, and I have that setup in the properties as well, using my Publisher ID.

    In any case. I've been testing it directly on my phone as well, and still no ads. I'm exporting as an unsigned .aab, and then using another app on my phone to install the package. And, then running it directly on my phone. Game runs great, just no advertisements.

  • Also from what you wrote it sounds like you didn't set up admob? It's not just for the store, you need to be verifed and running an app on admob side for adverts to work. I don't know about the bundle but as far as I know that's only required in the store, try using an APK and see if the adverts work, assuming admob is set up. The reason they won't show could be a number of things.

  • Also from what you wrote it sounds like you didn't set up admob? It's not just for the store, you need to be verifed and running an app on admob side for adverts to work. I don't know about the bundle but as far as I know that's only required in the store, try using an APK and see if the adverts work, assuming admob is set up. The reason they won't show could be a number of things.

    Thanks again for responding with some guidance, I really appreciate it. I've had my AdMob account setup for weeks, the app is in there. And, all the required fields in the MobileAdvert object are filled in. With the Application IT, Publisher ID, etc. Sorry if I wasn't totally clear. I believe once it is up on the play store, there is more to do to basically "link" or "Activate" the AdMob side of things to the app. I could be wrong. I have everything in Testing mode while I try to sort this out.

    I'll give an .apk build a shot, and see what happens. Thanks again :)

    EDIT: Also using separate interstitial ads for each. One for the Play Button, and another for Player Death. Using the proper IDs to load those up in the event sheets. I'm going to have something to eat, and test the .apk. Do you recommend just exporting to an unsigned .apk?

  • PublisherID is not for Admob.

    The app do not need to be in the app store/play store to show ads at all, ever.

    So obviously you have done something wrong if you cannot get any ads. Try to catch the error message

  • PublisherID is not for Admob.

    The app do not need to be in the app store/play store to show ads at all, ever.

    So obviously you have done something wrong if you cannot get any ads. Try to catch the error message

    Alright. Thanks for the input! I'm triple checking everything on my AdMob account right now, and all the IDs I was provided, making sure everything is correct in the Event Sheets. I'll test an .apk export. I've been going around in circles for days now, so I really appreciate all the support.

  • I may have figured out my issue after all this time. Step 5 in the Construct 3 AdMob Documentation:

    "Submit your business and payment details to your AdMob account and wait for them to verify (which may take 24 hours). This must be done before ads can be served."

    I'm assuming this needs to be done, before even displaying test ads. I just noticed that in my AdMob account, it had a message saying that ads would not be served until the account was verified.

    If so, that was probably the issue the entire time... I just submitted my info, and waiting for verification. If that was the issue, I feel really dumb right now.

    EDIT: I was finally able to get a test version of the game uploaded to the Play Store. Not sure what changed, but I did the same exact thing I did over a dozen times over the past week, and for some reason it went through this time. Now to wait for AdMob verification, and see if the ads work after that. Thanks again to everyone who has provided helpful input in this thread. I really appreciate it.

    EDIT 2: I'm calling this one Solved. I feel like a dumb***, after re-reading the documentation. It's just been one of those weeks *facepalm*. I think it's time to catch up on sleep over the next few days.... Thanks again for your time lionz, and fredriksthlm. And, Happy Holidays Construct 3 community :) I appreciate you all.

    EDIT 3: Everything is working fine using the test ad units from AdMob. For some reason I thought ticking the Test box in MobileAdvert object, would just automatically play test ads. Just a matter of the AdMob Account becoming verified, and then I can Publish the copy that was uploaded to Google Play earlier.

    Happy Holidays! I hope everyone is doing well. Apologies for any wasted time.

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