fredriksthlm's Forum Posts

  • Normally you should have it set yes.

    (It is for GDPR/Consent for european users)

  • Do you have the issue on ios15 devices?

    There are a lot of us having major problems with audio on ios15, very difficult to track why and how it appears though.

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  • they were indeed a bit buggy sometimes, but now without them I miss out on all threads, impossible to know if/when someone replies...

  • move the 'GoTO layout'action, after the set xpos set ypos

  • it should be working just fine.

    Do you load a new ad instance after the first one is shown? because you canot play the old one twice.

    If you know how to use Android Studio, you can view the log while you pey your game, and see what is happening and when..

  • create and activate your gdpr message, and verify your ad IDs.

    try without test mode, but register your device as a test device in admob console.

    app-ads.txt is not needed.

  • I just updated both plugins to the latest versions.

    admob-plus-cordova to version 1.25.0 and cordova-plugin-consent to version 2.2.0.

    The change will be available in the next beta release.

    I find it impossible to tell if that will help in any way thought.

    Thanks! I will try it out next week and let you know. :)

  • a Global layer maybe..

  • DiegoM

    Can you please verify if you have bumped the version of the plugin.

    Many of us have severe issues with our apps after update to ios15. Mostly regarding Admob.

    Google Admob SDK first got official support for ios15 in the v8.11 release

    developers.google.com/admob/ios/rel-notes

    This SDK was bumped in Ratsons Admob plugin in v 1.25

    github.com/admob-plus/admob-plus/blob/master/packages/cordova/CHANGELOG.md

    Last time I exported you were still on v1.17, can you please verify the above and bump the version asap. Since we experience severe issues at the moment with our previous builds

  • Can advise what to do? Cause I'm not very sure about this..

    I updated my answer, since I actually now opened your file :)

    See above

  • Try amend the events like this:

  • Hi,

    What about current exports? Do they work fine on iOS or there are issues with it?

    Thanks 👍

    There are updates of xcode all the time so maybe new builds work differently, but there has not been any new version of Cordova-ios since 6.2.0 which came out February 2021.

  • I've had some C3 games on my apple devices for very long time. Iphone 11 and Ipad air2.

    Now when I got, and installed, the ios 15 (and ios 15.0.1) then I experienced severe issues on my games.

    Note that this is for the already installed games, which was exported very long time ago.

    First when I opened the game I experienced very long loading time when opened, then all audio was gone in the game.

    Next time I started the game was the same, but now also all graphics was changed into black squares. So all grapchics was currupt, and all audio was gone.

    Now after some hard reboots of the device I get the game up and running, but when I show an ad, the game audio continue to play in the background, making the sound to be totally off. For me this indicates that the game activity continues to run even when a Admob-activity is shown above (its an interstitial), this should not happen, the game (and audio) should be paused during this. Thats how it worked below ios 15.

    I've discussed this with some other C3 developers the past days and also some other experience some really odd issues.

    Please feel free to describe if you experience any issues.

    I guess this is some weird bugs with webkit or something(?)

    Tagged:

  • problem solved in 265-2

  • But it is clearly something that changed.

    On my job computer (chrome89) I can open editor.construct.net/r264 perfectly fine, while editor.construct.net/r265 instantly gives the error (as in the first post).

    There is nothing to see in the console.

    I tried installing Chrome Beta (95), which opens the editor (265) just fine.