Biim Games's Forum Posts

  • Hi Ratmaster, thank you for playing and I am glad you like the idea. Yes the tide looks not too bad considering that I didn't create with the idea or color swapping in mind, I apply the effect after. I instead used the effect to create the bee flying in one of the flower patches.

    Probably I will slightly increase the speed of the player but it is slow for a reason. While entering the first building (you can do so clicking a first time the door and a second time once open to get in), the character will have their owns stats and might be faster, stronger and ready for the battle. Mushrooms are usually easy to defeat. During the game there are some hidden power ups and pick up. Some already giving straight benefits, others later.

    There's at the moment a way to move in the first building before the mushrooms reach you, you just need to play it around a bit

  • Hi Ratmaster, I link you to the topic about my website just uploaded so you can try it:

    https://www.scirra.com/forum/viewtopic.php?f=180&t=192635

    For you to see the colour changing on the sea and one of the flower tiles do this:

    At the beginning of the game follow the crab while it is going on the right, after it moves back go at the "T" peninsula and collect the red pill.

    Enjoy!

  • Hi guys, I have just uploaded the alpha version of the website for my studio. Its goal is to show the released games and the ones currently under development. It wants to be more an entertaining website rather than a "serious" one, it has to incentive the visitor to explore game after game all the creations.

    The website has been created entirely with Construct 2!

    This is the link:

    http://biim.games/

    I would be glad if you can help giving feedback about your experience, bugs found and suggestion to improve.

    The website isn't finished at all, I just want to get more info to complete the first stage properly.

    Thank you!

  • Yes, I am planning to make a living on that too. I have postpone the idea for too long since it came out (more than 30 years ago), now it is time to make it real. Need to do so many games before die!

    Actually I quite enjoy doing pixel art, it bring my memories when I was a child drawing sprites on the paper 8 x 8 pixels in b/w and then bring it on my MSX even if at that time I couldn't create a real game. Now much easier with C2, I wish to had a similar tool back in time

  • Yes, I understand your point. I think it also really depends on the style of the game you are going to create. In my case, I am not an artist, and therefore using Spriter will save me lot of time even though the result will not be perfect for the eyes but still more enjoyable than me drawing each single frame

    I am looking forward to see your game and animations

  • Have a look at they RPG Hero Pack:

    Subscribe to Construct videos now
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    Spriter also have a built in colour replacement function, I will try to find it later but I think it is written in their online manual. Anyway they says that not all the systems support it so I am not sure it can be used on Construct 2. However you can still use the C2 colour replacement for that.

    I haven't played much with Spriter but smooth animation I guess comes with lots of experience <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Thank you Ratmaster, I am refining few other things and I should be ready in a week or so I guess. I will keep you posted!

    For your kind of feature I also suggest you to use Spriter if you don't know it already.

    I did this coulor changing just because I am old and I have been fascinated how in the old times people animated static images just changing the colour palette. I was curious to test and I have discover how much fun it is, even if not sure if worth the time spent on it

  • Ok I have figure it out that having one of the three channels with at least a difference of value of 3 gives enough good result. In the next days I will link the example. It will be on my website that I am developing.

  • Good question, I am facing the same issue and I was working on hidden images that appear only with the colour changing. So I was for example having a pixel at Red 201, Green 200 and Blue 200 (with tolerance 1) hidden on an area with R, G and B all at 200. It doesn't work. It works only if I put the Red to 202 but another pixel next to it at 205 is lightly influenced. When instead I activate the pixel with 205 it doesn't influence the 202... Quite hard to get it.

    I am wondering if you have find out it by yourself.

  • > Hi Danuyos,

    > just a quick question, does the Z-order or any other feature in the template require any plug-in?

    >

    > I am trying to avoid to use any plug-in at all.

    >

    > Thanks!

    >

    > By the way I miss the sale! Bad luck this time

    >

    sorry for the late response.. absolutely NO.. all the code is 100% native.

    That's nice to hear. I am working on something simple by myself (for another kind of game) but in the future I am thinking to create a beat'em up so I will come back to you once ready to buy your assets and save lots of time.

    Thank you for your reply!

  • I got it, I will try to have a look at it later on. Hopefully you can find a solution early

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  • I haven't tried any of the game version yet but looking at spacedoubt gif the movement seems more suitable than your idea. I mean that technically it is not what you want to achieve but it might look more realistic since if you have a gun you don't want to go on melee but on the contrary you want to follow the enemy but still try to get as much cover as possible. That 'error' seems like they want to stay somehow away. I need anyway to see the game to test the real behavior. Different story if your enemies have a melee weapon, in that case your solution might be better.

  • Hi Danuyos,

    just a quick question, does the Z-order or any other feature in the template require any plug-in?

    I am trying to avoid to use any plug-in at all.

    Thanks!

    By the way I miss the sale! Bad luck this time

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  • That's a good feedback Gamecorpstudio. I might publish a temporary version of the game to get some additional feedback.

    Thank you