Ratmaster thank, I have plans to do other improvements but I am still waiting to see if other people leaves more feedback before progressing. How is your experience with battle and player creation? Is it clear how it works? I know I have still to improve and there are some bugs as well.
I am glad you like The Outermost Bastion
About the difficulty I try to follow this scheme as normally is used in most games to create alternation between challenging moments and powerful-feeling moments.
The difficulty also depends on the randomisation of the levels and the upgrades that you have done until that moment. Finally the first 20 levels (the one you can play) are meant to be a sort of tutorial, while after you move on on different territory and will have to start from zero, having new enemies and different upgrades.
Thank you lennaert, yes at this stage I am running the game at that speed for 2 reasons:
1 - Give time to the occasional visitor to understand how to move and that they are in a website game and not a normal website. Otherwise they might just die straight away continuously.
2 - During the visit you will have to create the character at the first location, there your characteristics are rolled and the speed can go up a lot. Even a just single +1 gives lot of difference. Also in the games there are drops and secrets items giving different bonuses, included speed raising.
Did you manage to create your character or you just avoid the mushrooms and moved until the end of the stage without visiting any location?
EDIT:
Sorry, I don't know if it is possible to resize the image. Here is a link to see it properly:
http://refractedpixel.com/indiedevstories/wp-content/uploads/2011/03/flow-channel1.png