— about fighting and player creation it's kind of confused, I agree with lennaert there is no explanation in the beginning, so you don't know what to do. For example you don't know if you can touch enemies or not (in some games when touching enemies you enter a turn-based fight) Also I think it's a bad idea to put the character "creation" AFTER the first enemies because in this case you can't fight back... Also, doors are a pain in the ass to open, and it's even worse when killing mushrooms are stalking you... If I didn't want to spend time on this to help you I would have closed it too ^^' (And the first time I used arrow keys to control the character, and I couldn't even open the door >_<'
And I'm still not sure how fight really work, there are dices, someone dies and someone doesn't, that's it ^^'
About the difficulty in The Outermost Bastion : it felt more like this to me :
With big difficulty spikes at times, and some kind or boring moments at time because really too easy. Also, it's kind of frustrating that the "cut a tree" is useless because you could just destroy them with a boulder :-/