Biim Games's Forum Posts

  • I was going to buy that too but then stocked with the pi since it has a larger community. I might try the Asus too later on since it is seems much more powerful. 52 is really good but if you think that are just plain textboxes is a bit strange. Anyway, hopefully we'll find a cheap machine that runs simple games soon

  • Thank you narFsnw that solved my problem as well. I changed from Win 7 to Win 10 recently and I haven't done the network preview yet until today and I was wondering what was wrong...

  • > I might be busy in the next 2-3 weeks so I will update you in a bit.

    >

    Awesome thank you for your feedback! Here's mine:

    I decided to buy a Raspberry Pi 3 B+ because my Raspberry Pi Zero W wasn't able to handle Raspbian+Chromium (kept CPU at 100%) - I was running a "game" at 800x480 and with 3 textboxes & 2 small 5FPS sprites going on at an astounding 1FPS even with WebGL active (in the game as well as Chromium).

    However, when running the Arora browser from NOOBS I got a significant improvement with an average of 7 FPS.

    In any case this isn't close to what I need (at least 20FPS) - so I hope the Pi 3 will help. Waiting for it to arrive, I'll share all the details once I get my hands on it!

    Nice to know, this will be helpful so we can exchange feedback and try to understand better the thing since I am not able to find anyone (aside for the ones in this discussion) that have done any experimentation with HTML5 games.

    Hopefully we can reach a 30 FPS for an average game soon

  • I have received my PI few days ago. Tried to install Raspian about 10 times but keep failing. It ended up that the mini SD had 50% of bad sectors. Probably a fake one. I will have to buy another one and try again.

    I might be busy in the next 2-3 weeks so I will update you in a bit.

  • Today day with the family but I have managed to keep adding features to the FPS on rails template just in time for #screenshotsaturday

    Now it is possible to see the weapon when zooming and aiming with the ironsight. If the mouse is pointing too high, then the normal crosshair appears and it disappear again when the mouse starts to go down where the weapon can cover it.

    There are also different particles for terrain, enemies and buildings when they are shot. Windows in particular can be broken and the tilemap changes.

    Added new sound effects to match the particles.

    https://youtu.be/H9fswQb_VU8

  • Today day with the family but I have managed to keep adding features to the FPS on rails template just in time for #screenshotsaturday

    Now it is possible to see the weapon when zooming and aiming with the ironsight. If the mouse is pointing too high, then the normal crosshair appears and it disappear again when the mouse starts to go down where the weapon can cover it.

    There are also different particles for terrain, enemies and buildings when they are shot. Windows in particular can be broken and the tilemap changes.

    Added new sound effects to match the particles.

    https://youtu.be/H9fswQb_VU8

  • > This looks awesome I'd like to make an Operation Wolf style game with this

    >

    yeah operation wolf!! awesome game!!

    I think lots of people have nice memories about the first time seeing that cabinet with the gun

  • This looks awesome I'd like to make an Operation Wolf style game with this

    Thank you Artpunk, can you hold on a couple of weeks? Unless I will have some unexpected issues it should be ready soon

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  • First Person Shooter on Rails - Template

    YouTube video:

    https://youtu.be/ieW6GzBVLjs

    Post on the forum:

    viewtopic.php?f=180&t=202524

    You are welcome to leave your feedback on the forum post.

    Thank you!

  • UPDATE (Template & Demo completed)

    TRY & PLAY the Template here:

    https://www.scirra.com/arcade/shooting- ... late-29732

    BUY it here and CREATE your FPS on rails here:

    https://www.scirra.com/store/royalty-fr ... plate-4332

    _____________________________

    Hi guys,

    today I have created the first version of my First Person Shooter on Rails Template.

    You can have a look at a sample level here:

    https://youtu.be/ieW6GzBVLjs

    The template has already 4 different movement systems:

    • The camera moves slowly towards the mouse (as seen in the video)
    • The camera move left or right directly (bullet movement)
    • The camera move left or right following the input of the player (8 direction movement)
    • The camera uses pathfinding, going from the first priority target and then move to the next one, updating its position every X seconds.

    To reload the weapon you need to wheel up with the mouse, a bit annoying but it is just to add a bit or realism and force the player to use wisely the bullets.

    Every weapon has different stats, max bullets, reloading time, etc. All customisable changing the array data on a separate event sheet.

    As you can see from the video, it is possible to zoom in, there's parallax and mouse and sprites are automatically aligned even when the layers move and scale due to the parallax action.

    It is possible to pick up items (as you can see the bullet left by the dead enemies) and more feature are coming soon.

    What do you think about it?

  • 36 5x7 Tiny Sprite Font +Kerning — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/36-5x7-tiny-sprite-font-kerning-4244

    <p>Minimal Sprite Fonts with Stroke for Pixel Art games.</p><p>Only 5x7 pixels size!</p><p>36 different colour combinations to suit any project. They are also ideal in dialogues among different characters in the game.</p><p>This tiny Sprite Fonts with stroke are sold together with a .capx file for Construct 2. The file contains the default kerning setting for a nice smooth visualization without having extra empty spaces and overlapping extra strokes.</p><p>Character set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890.,;:?!-_~#"'()[]|?%+*\/=<></p><p>Format:</p><p>PNG</p>

    Use this topic to leave comments, ask questions and talk about 36 5x7 Tiny Sprite Font +Kerning

  • I have ordered one and I will give it a try. In the worst case scenario I will try to export the game for Android, or if sticking with HTML5, I will try turn based games that might suit better.

    I will keep you posted with the progress.

  • Ashley digitalsoapbox I understand, I might take a risk and get it one even if there are more powerful solutions. The community around it seems quite large compared to others and this is helping to let the software last longer.

    I think I need to approach the development as a jam and find a king of games that will run well on it, but not sure if I can do personalised games for customers as I was wishing.

    Thank you everyone, I will keep you posted and hopefully someone else can join the discussion and provide more feedback.

  • Actually, I forgot that you can play my game on the arcade to have an idea:

    https://www.scirra.com/arcade/shooting- ... ndle-26702