asdzxc's Forum Posts

  • Hi guys,

    I've a C2 file that I've successfully exported and built some times back on C3 (C2 runtime).

    Fast forward today, previewing this project on my iPhone and iPad crashes upon loading (This web page was reloaded because a problem occurred). Chrome on desktop and Safari on Macbook is perfectly fine though.

    I tried debugging with Web Inspector and got the following; (not sure if those are the right lines to grab)

    Any ideas if this might be a user problem or an Apple bug or Construct issue?

    Previewing on the latest version (r148), or r151 or even the version back when I used to export/preview (r111) all had the same issue now.

    What could be a likely problem here? Would appreciate any brainstorming(s).

  • Ashley

    Could you please keep me updated about when the problem should be solved?

    thank you in advance!

    Hi there!

    I'm encountering the same issue.

    I have just asked my colleague to export his and it worked.

    Can you please keep me updated as well? Thank you.

    Is the problem fixed for you guys?

    I'm having the same issue since I tried 2 days back too.

  • Regular spacing doesn't seems to work at the end of a sentence when I append the text

    Set Text: "[background=#000000] Change background color " & newline & " and text color! [/background]"

    or

    Set Text: "[background=#000000] Change background color [/background]"

    Append Text: "[background=#000000] and text color! [/background]"

  • > [background=#000000]& nbsp; change background color & nbsp;[/background]

    > Is this what you meant though?

    No. BBCode does not understand HTML entities like & nbsp; - those are a feature of HTML. You'll need to directly copy and paste in the real character.

    Can you kindly show me a quick example? I'm not sure what you meant by real character.

  • The Text and SpriteFont objects don't use CSS, so none of the CSS styling considerations are relevant. They render directly in to the canvas instead of using DOM elements.

    You can probably use special characters like a non-breaking space to get blank spaces which still fill the background color. You could also try the [hide] tag.

    Thanks for the suggestions. Played around and doesn't seems to work.

    The [hide] tag doesn't work. Once you hide, the background color doesn't apply anymore.

    [background=#000000][hide]Extra Padding[/hide]change background color[/background]

    If I hide the word "background", there will be an empty gap without the background color.

    Tried the special characters but & nbsp; or & #160; or U+00A0 but is showing up as normal text instead of a non-breaking space.

    [background=#000000]& nbsp; change background color & nbsp;[/background]

    Is this what you meant though?

  • Is it possible to add blank spacing within BBcode?

    So that the Background color actually extends out.

    [background=#000000] change background color [/background]

    Does anybody knows if using too much BBcode actually drain too much resources or it's pretty harmless in general? TIA!

  • I'd suggest you create a super simple project with 1 sprite and see if that works.

    If it does, do you have large files? Are you on your home/office network? (I don't have a lot of luck remote testing on networks in places like coffee shops)

    Then I remove plugins one by one until it works.

    Can you share which plugins eventually was the culprit for you?

    I'm having the same issue for awhile now. I remembered being able to remote preview 1-2 months back but out of nowhere the feature suddenly stopped working for me.

    I also tried opening the older script from before when I was still able to remote preview but still not working. Tried using the latest Beta version or different browsers doesn't seem to do the trick as well.

    TIA!

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  • For example, if you are using pixel art you should switch the 'Sampling' property to 'Point':

    Thanks for the suggestion but it's not unfortunately.

    For the requirements, if you have optimized your game based on Ashleys blog posts and tutorials, It is very unlikely that a PC can not handle your game unless it's from the last century.

    Yea I knew about that too but I'm interested in defining the exact specs if possible and where is the cutoff point for "last century" exactly. Lol

    There "might" be some really cheap notebook with 1GB RAM and some built in GFX card that possibly can run but lag or like you said, my game might not be optimized enough. Is there a software or ways to find this out?

  • My viewport / window size is at 1024 x 576. Requesting fullscreen on an 1920 x 1080 monitor will render my background graphic not clear anymore.

    Is there any quick way to replace the background with a higher resolution image upon a fullscreen request? So that at fullscreen mode, the background (flat image) looks sharp.

    Does anybody knows how to semi to accurately determine the minimum and recommended requirement for your game on PC or Mac?

    Appreciate any advise.

    Thanks!

  • They would at most very likely white-list all cordova plugins the community provides. Yeah, you just really posted on a different place.

    That's what I thought too.

    The only reason I could think of is they scare the developer for the plugin stop providing critical update in time or what. They could blacklist and remove from Exchange Addons once the developer stop updating/keeping up though..

  • It is possible using the Construct 3 Build Service. Just request cordova-plugin-gameanalytics to be white listed on the Build Service on the link below, if it isn't yet white-listed.

    Link:

    https://github.com/Scirra/Construct-3-bugs/issues

    I don't think they whitelist every 3rd party addons. I actually suggested it after I created the thread (might be because I posted in the wrong place though)

    construct3.ideas.aha.io/ideas/C3-I-519

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  • What it actually means is that, you need to include the Cordova Plugin Reference of the Game Analytics Plugin for it to work on Android and IOS. Or basically, Mobile.

    The Cordova Plugin Reference for the Game Analytics is cordova-plugin-gameanalytics.

    Because you have asked this, I believe you still haven't tried exporting to Cordova for Android / IOS with Cordova plugins extensions.

    But I can't teach and tell you everything in just this reply alone.

    So, I recommend you to search for some tutorials on how to build Cordova Apps on Construct 2 or Construct 3 with Cordova Plugins like Admob and IAP using Cocoon.IO.

    That should do it. Good luck!

    I think I understand but I always had Construct 3 Build Service as the end game in mind. Phonegap and Cocoon.io were never in my plan. I guess you can't use Construct 3 Build Service for GameAnalytics then.

    At first, I thought you might be able to export them out as Cordova Project on C3 and bring the file back to C3 (Construct 3 Build Service) to build as a Xcode/Sign release APK file (since you brought GameAnalytics up).

    But Construct 3 Build Service doesn't have the option for me to add that reference in (That's controlled from Scirra side if I am not wrong).

    So much thanks for the detailed explanation from start to end though! Really appreciate it.

  • TheRealDannyyyThanks for the heads up!!:)

  • It is up to you to pick on which is more beneficial to you.

    Thanks! I get it. That's why I'm weighing the differences now.

    My question is not the same as the first post anymore.

    For your option, I've to export into a Cordova Project from C2. Is there any significant differences compared to exporting Cordova project from C3?

    It's a trade off if there's a difference. That was what I was trying to ask when I reference you in. I wanted to see if there's any trade off*

    There's a 4th option actually. That is to use Enhance but you will have to submit your IPA/APK file into their private server.

    Although, you can also just use the Game Analytics plugin. Which is available for both C3 and C2.

    Construct 3:

    https://www.construct.net/ph/make-games/addons/95/gameanalytics

    Construct 2:

    https://www.construct.net/ph/construct-2/addons/96/gameanalytics

    For GameAnalytics, you still can't export straight as a Xcode/sign Release APK file. You will still have to export out as a Cordova Project in C3 and apply the following instruction. Correct me if I am wrong.

    What does this means though? I can't seems to figure it out. I did read their documentation.

    When exporting for Cordova remember to call cordova plugin add cordova-plugin-gameanalytics and cordova plugin add cordova-plugin-device in the exported Cordova project.