For example, if you are using pixel art you should switch the 'Sampling' property to 'Point':
Thanks for the suggestion but it's not unfortunately.
For the requirements, if you have optimized your game based on Ashleys blog posts and tutorials, It is very unlikely that a PC can not handle your game unless it's from the last century.
Yea I knew about that too but I'm interested in defining the exact specs if possible and where is the cutoff point for "last century" exactly. Lol
There "might" be some really cheap notebook with 1GB RAM and some built in GFX card that possibly can run but lag or like you said, my game might not be optimized enough. Is there a software or ways to find this out?