7Soul's Forum Posts

  • I think this would work (Image here):

    Add these instance variables to the enemy:

    "timer" starts at 100

    "playerX" and "playerY" starts at 0

    Events:

    Enemy collision with player

    Enemy set "timer" to 0

    Enemy set "playerX" to 0

    Enemy set "playerY" to 0

    Enemy "timer" < 100

    Enemy set "timer" to clamp(timer+(<font color="blue">10</font>*60*dt),0,100)

    Enemy set X to

    self.x + (cos(angle(self.x, self.y, self.playerX, self.playerY) ) *-1* lerp(0, <font color="red">30</font>, self.timer*0.01))

    Enemy set Y to

    self.y + (sin(angle(self.x, self.y, self.playerX, self.playerY) ) *-1* lerp(0, <font color="red">30</font>, self.timer*0.01))

    <font color="blue">10</font> is the speed at which it moves.

    <font color="red">30</font> is the distance

  • Why do you think "Every tick --> (compass) Set angle toward (End.X, End.Y)" doesn't do it? What are you looking for?

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/3954039/Temp/jumpthruBug.capx

    Steps to reproduce:

    1. Have a gap between two platforms with the behaviour "jumpthru"

    2. Have the player moving with sufficient speed from one side to the other

    Happens even if the platform is 1px tall

    Observed result:

    The player is teleported to the top of the platform

    Expected result:

    The player falls through the platform

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: not tested

    Operating system & service pack:

    Windows 7 Ultimate Edition

    Construct 2 version:

    r143 (been noticing this bug for a long time)

  • Did you upload the game somewhere? (such as dropbox's public folder)

    You can't run C2's exported html files locally

  • I get this all the time...

    The "session expired" and "you don't have sufficient permission"

    Not to mention when you get a pm, instead of it saying "Inbox (1)" it displays an error message, and sometimes alerts linking you to nowhere

  • I made a game on C2, exported for desktop using Node-Webkit and put it on Desura. It's a really simple game but I managed to sell a few copies.

    Alternatively, you can make games for smart phones, and if the game is really good you could even get it on steam

  • A few music software suggestions (all free):

    Bosca Ceoil - Difficulty: *

    BeepBox - Difficulty: **

    Famitracker - Difficulty: ***

    Anvil Studio - Difficulty: ****

    (dificulty is just how complex the program is)

  • We did it! http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=2958

    5th LD in a row using C2 ^^

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/273708/2958-shot1.png" border="0">

  • +1

  • Hi, recently I had to remove my graphics card, so I've been using my onboard card, which sucks.

    But anyway, I have a game I made which has an object with effects such as "water" and "pixellate", and I can't run the game now with those effects on, as one would assume.

    But then, the object with those effects is set to "Fallback: destroy"

    Doesn't this means that if the effects are not supported the object is simply supposed to be destroyed? What if someone else is trying to play the game and can't run the effects as well, the game just wont run at all for them? Isn't that what's the fallback is supposed to do?

  • Is there a way to resize the window of my game when I export it with node-webkit? My game runs at 2x size when I play on the browser but when exported it launches at 1x

  • Select the Kongregate platform when exporting the game. Upload the export folder to Dropbox. Copy the public link to the game's "index.html"

    On Kongregate, on the upload section, select iframe and paste the link into the box

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  • The game is now on Desura!

  • The link doesn't seem to be working

  • I'm a huge backer of Kickstarter projects and noticed this today: http://www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope?ref=recently_launched

    You state near the bottom you are using Unity. In this thread, you stated you originally developed with Stencyl but are looking towards recreating everything in C2 due to limitations. Are you blatantly lying to your backers about what engine you're using?

    I was going to ask the same thing