Hey, I am trying to make everything in my game frame-rate independent, but I noticed that if I just multiply, say, the rate in a lerp function that is called every tick by dt, then it makes it much slower.
Is there anything that I can always add/multiply to it in addition to multiplying it to dt to make it retain its speed? Right now I am just adding a certain amount to each individual instance with trial and error, but that is inefficient and not precise.