SoupOrWorm's Forum Posts

  • Update: I found a solution using arrays and setting parameters to 0 to make it work but it would still be nice if this was a feature.

  • Also, I need to be able to set the parameters without knowing the order as well, so that is a different but very closely tied issue that I'm facing.

  • There is an action to remove all but not to remove one specific effect. I also can't use the set effect parameter action because that requires them to be added in a specific order, but I don't know what order the user will ad the effects.

    Tagged:

  • The closest you can get to achieving this without delving into complex js scripting involving the Web Audio API and audio file formats is by using the Video Recorder plugin. You can record the modified audio as it plays and then trigger the download by passing VideoRecorder.RecordingURL as the URL.

    Here's how to do it:

    I didn't know you can record it as mp3. Thanks!

  • It seems that you can only apply effects to tags, not the actual files. If anybody has any clue how to actually alter the original file, or make a new one, or download the tag I'd love to hear it.

  • Update: I have found a way to download the OG audio files! It doesnt work for the alterations yet, but that's progress.

    Edit: Also making it mp3 is pretty easy to say the least :P

  • I see… thanks for the response

  • Basically my plan is to import a bunch of recorded sound clips to the tool, and then make it so the user can alter any of the sounds (such as by applying one of the Audio effects to a sound tag by pressing a button), and then make it so you can download the altered sound as an mp3 or wav file. The part that I dont know is how to make it so you can download the altered sound as an mp4/wav.

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  • Hi, I got an idea today to make a realistic sound generator. Basically Bfxr or Chiptune but for a bunch of realistic samples rather than retro style ones. I think C3's audio plugin has all of the audio effects and parameters I could ask for, but the one issue is actually installing the sound file after the changes are made. I tried using Browser's Invoke Download, but I couldn't see any way to use that to download an audio file. Does anybody know how to download a tagged sound file?

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  • "Compare two values" doesn't pick instances and compares the distance only to the first enemy instance (with the lowest IID, which may not be the nearest)

    Use the Line of Sight behavior instead, it will pick the instances.

    Thanks!

  • This is a bit hard to explain but I'll try my best. I am adding an enemy to my game that attacks when the player gets close to it, and it is easy to tell when any instance of the enemy is near the player (System - Compare 2 values - distance([Enemy].X, [Enemy].Y, [Player].X, [Player].Y) is <= to 1000), but the problem is that that makes it so if any instance of the enemy is near the player everu instance attacks, but I want it so only the one instance near the player attacks. Is there any way to do this?

    Tagged:

  • When copying and pasting tiles, use the built-in tilemap tools to ensure you’re copying the tiles correctly. Select the tiles using the "Rectangle Selection" tool in the Tilemap editor, then copy and paste them. Flipping tiles should work properly with these tools.

    Sorry for the late response.

    How do I copy paste them? Using control C and V after highlighting it doesnt do anything and trying to flip the brush with the selected area as the brush makes it dissapear.

  • If I try to select a part of the tilemap to copy and then try flipping it, it disappears. How do I make it not do that?