SoupOrWorm's Forum Posts

  • > I beleive what you are looking for is the random function. In your case, random(100-1100).

    >

    > Choose only puts it at one of the set values, not a range.

    No, I need it to be at 100 or at 1100 specifically. Nowhere in between.

    My bad, I misread it.

    The image looks fine. Are you sure that there are no other factors that can affect this (e.x. an action that makes the sprite invisable being triggered at the wrong times)? You can try using Debug Layout to check if it is invisable when it spawns in or if it just isnt spawning.

  • I am trying to store Dictionary data, and was using Dictionary to download the json file.

  • I beleive what you are looking for is the random function. In your case, random(100-1100).

    Choose only puts it at one of the set values, not a range.

  • Thanks for the response! However, I was wondering if I could choose where to download it for every player, not just me.

    I am exporting NW.js for Steam if that helps.

  • I am using json files with the dictionary to store the setting for my game, but ive noticed that they only download to the Downloads folder, and i wish i could choose what folder they should be downloaded to. Do anyone know how to do so? Thanks.

  • Thanks for the response!

    I don't think that would work because 0 just means the default audio level, but it did make me think and I just figured out that you can just say Set Master Volume db to -Infinity and it works!

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  • So I need to have a mute option for my game, and Set Silent mutes the game just fine but creates a problem of it's own; some conditions in the game's event sheets are tied to whether a sound tag is playing, and Set Silent stops the sounds from playing altogether, and thus breaks them.

    I could manually replace all of those with other specific conditions, but I was wondering if there was an easier solution to maintain the gameplay that relies on those tag conditions even when the game is muted.

  • This is pretty self explanatory. I wonder how to make an isometric 3D camera like in city builders. This is all I've tried to far:

  • It just started working again for me.

  • Same thing is happening to me