SoupOrWorm's Recent Forum Activity

  • This may be a bit hard to explain so bear with me.

    I want to add a system to my game where if you press a button on the keyboard, it downloads a video clip of the last 30 seconds of gameplay, similar to if you hold the snapshot button on the nintendo switch for a second.

    My idea for how this could work is by using the Video Recorder plugin, I continuously record footage of the game and continuously delte everything 30 seconds or earlier from the present time (or maybe delete it just when you save the video), and then have a button download the 30 second clip. The problem is that I don't know how to delete certain parts of the video.

    So far I have this basic recording system:

    Any ideas?

    Tagged:

  • Hey there. For about 2 years now I've been working on an aquatic metroidvania called 5 Star Fishy. It is about a tiny pink fishy venturing down to the bottom of the ocean on a quest to find the sunken nuclear silo and get revenge on the world for it's neglect.

    Along the way you must rampage through various machines, hazards, and the ocean's wildlife. In doing so you will unlock abilities, meet various creatures, and face off against bosses.

    If that sounds intresting, or you want to support my first commerical game project, be sure to wishlist it on Steam: https://store.steampowered.com/app/2371040/5_Star_Fishy/

    Thanks for reading!

  • Another update: It works now! I have no idea what I changed to make it work, but it works!

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  • Update: After manually editing the contents of the file it seems to load correctly, so I think it is an issue with saving it.

  • Yes, or at least a screenshot showing their parent events and event numbers.

    That may be the issue because that is all of the code that directly uses the options-saving system in the whole project (none of the events I've shown have any other condition or action, and using debug layout I know that the options works for setting the dictionary to what it should be, and that the game uses the dictionary to apply the settings properly, so it is 100% an issue with the .json save load system).

    Am I missing something in the system?

  • Did you check if the file is being created?

    I hope the events on your first screenshot (Main Menu) are sub-events under some trigger. Because otherwise they will be running on every tick, constantly reading and overwriting the file, which may explain why it's empty.

    Can you make a bigger screenshot showing all these events at once? It's impossible to tell what can be wrong by those fragments.

    Do you mean the full event sheets? I'm a bit confused with what you are asking.

  • When stuck, check the manual:

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/nw-js

    You can't read files like that. Use NWJS.ReadFile expression:

    Dictionary load from JSON string NWJS.ReadFile(path_to_the_file)

    But first you probably need to check if the file exists using NWJS Path Exists condition.

    And definitely don't do this on every tick!

    Thanks for the response. Using your feedback I've changed the code to this:

    (Main Menu)

    (Options)

    (Game)

    However, it still isnt working as I hoped. Looking at Debug Layout shows that the dictionary adds/changes the keys sucessfully, but the json file itself looks like this and isnt working to save/load the options:

    Also, I am uploading to Steam if that changes anything. The dictionary doesnt even seem to work at all in steam, and the json file still doesnt update.

  • Ready to hear the DUMB thing I did? I had the choose X option set to 1100 right?

    My layout is 1024 wide.

    I thought I had it set to 1280. DOH!

    Couple that with a "destroy outside layout" behavior, and yeah, my right-side baddies were nowhere to be found.

    All fixed now, and working exactly as intended.

    Wops. Alls well that ends well I guess, good luck on the project!

  • I am using trying to use .json files to save and load the settings for my game but it simply doesnt seem to work. I am saving it to the user folder. Here is my code for saving the settings:

    And here is the code for loading it:

    Tagged:

  • > I beleive what you are looking for is the random function. In your case, random(100-1100).

    >

    > Choose only puts it at one of the set values, not a range.

    No, I need it to be at 100 or at 1100 specifically. Nowhere in between.

    My bad, I misread it.

    The image looks fine. Are you sure that there are no other factors that can affect this (e.x. an action that makes the sprite invisable being triggered at the wrong times)? You can try using Debug Layout to check if it is invisable when it spawns in or if it just isnt spawning.

  • I am trying to store Dictionary data, and was using Dictionary to download the json file.

  • I beleive what you are looking for is the random function. In your case, random(100-1100).

    Choose only puts it at one of the set values, not a range.

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SoupOrWorm

Member since 7 May, 2021

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