This is wrong, on page 2:
"UI state files
[...]Basically, the file is for you only and is of no interest to the rest of the team."
The projectfiles.uistate.json file contains information about the array files, specifically the name of the rows and columns. If this file is not sent to the team, they will see the rows and columns being numbered instead of whatever name they had.
So the .gitignore file can have these two lines:
*.uistate.json
!projectfiles.uistate.json
The first one ignores all files ending with .uistate.json, the 2nd makes an exception to still have array column/row info.
Optimize building spritesheets when individual objects use thousands of images - very cool! If the improvement is noticeable this will help a lot, thank you!
Great read, and straight to the point. Reminded me of some things, and the must reads are very useful, thank you for the tutorial!
Autocomplete for Tags! YES!!!
Greetings. The boxes get random loot from the Items.json file. You can add a weight to the items for them to be more common or more rare by altering the Chest.LootArray as currently it's a random from the list of items (Items.json).
The chests currently have 2 frames for opened and closed. You can add more animations and in the CreateChest function set a parameter to create the chest animation you need.
Okey, interesting, hope it doesn't bug for you then.
If it's a replica why would it be different than the original? :S
This is a great update, thank you
Awesome! Adding suggested features is great! Pls look into the dark theme suggestion on github (its hard to use cause of huge white contrast on selected item, looks like a bug or something that was ignored to begin with since dark theme with light gray is horrible for the eyes, thanks)
Undoubtedly one of the best years for C3 with the addition of the new Steam / Xbox plugin.
"improve performance in large projects" ahhh very nice!
Love to hear Construct is taking more steps to move away from third party solutions which caused nothing but pain.
What???!! This is AWESOME! FINALLY!
Love the amount of bug fixes <3
Good idea, thanks!
Member since 7 Jul, 2014