RPG-Like Inventory System including Tooltip, Context Menu, Split, Drop, Loot Chest, Save and Load, Mouse Cursor.
Greetings. The boxes get random loot from the Items.json file. You can add a weight to the items for them to be more common or more rare by altering the Chest.LootArray as currently it's a random from the list of items (Items.json).
The chests currently have 2 frames for opened and closed. You can add more animations and in the CreateChest function set a parameter to create the chest animation you need.